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Some info about thermo

Archive: 4 posts
2015-04-30 01:06:00 / Author: Psmerga
I was testing my 3D chip by deleting stuff and looking how the thermo reacts.
(Tested on dynamic thermo because it reacts more sensible)
Full chip takes whole dynamic thermo for itself. (literally up to the last bit)
while suspecting rotation or signalsaving i was deleting different stuff and then i discovered something that baffled me.
THE ANIMATIONS STRAINS THE TERMO LIKE NOTHING ELSE BY FAR.
As i deleted the twisted climbing chip, 1/4 from dynamic thermo dropped down.
My jaw dropped down and destroyed the floor up to the basement. (Live in forth floor)
This makes me think about ditching as much animations as possible.
For example the sneaky animations that i really like. :,(

While i am at it, i have to promote the 3d chip from Khodex. (ispy level)
It is not better than other chips, but what i like is the way he solved signal processing and saving for rotation.
Instead of five frame delay, he delayed the signal with the timer tweaked on position and 0,1 sec.
It feels tidier and its just about cosmetics but still like it.

Now i have to rework whole skills logic and put them on broadcast chip that triggers on contact.
(Climbing, slow, diving and flying have either way sticker material because of contact triggering)
I hope to save potentials that way and make it possible to use dyn thermo in the future.

EDIT:
I HAVE TO REDO THIS.
After more testing, this seems to be not quite the truth.
I dont get it any more.
Why does it react different after revisit? :/
I have to make more tests about this.

Mooooow.
2015-04-30 01:06:00
Author:
Psmerga
Posts: 373

2015-04-30 08:35:00 / Author: nerd_dog
yea.. dynamic thermo has been problematic from the start. and it's thermo seems to be super logic sensitive... really annoying stuff
2015-04-30 08:35:00
Author:
nerd_dog
Posts: 1483

2015-04-30 08:46:00 / Author: Psmerga
I meant something different.
I intended to messaure the impact on thermo from different logic stones. (fundamentally not just on dynamic)
It looked at first sight that animations have pretty heavy impact compared to other stuff.
But after screwing more, i am not so sure about this any more.
I will look more into it.
2015-04-30 08:46:00
Author:
Psmerga
Posts: 373

2015-04-30 08:51:00 / Author: nerd_dog
ah. I might have to do some messing around with this as well
2015-04-30 08:51:00
Author:
nerd_dog
Posts: 1483
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