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LittleBigPlanet 3
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LBP limitations

Archive: 8 posts
2015-07-09 02:18:00 / Author: Fox
Have you ever encountered the complicated custom object error? Why can't a simple game like LittleBigPlanet handle complex shapes, especially on a next-gen system? I really have no business talking about this topic, because frankly I don't know jack about programming, but are some shapes that can cause this error really too much for the game to handle? The shape doesn't even have to be very complex for the error to appear! Just cut a few holes in a piece of material! There's even a trophy for encountering this error in LBP2, which is great. Also, why are circles and other objects still jagged when they're resized too small or large? I also never understood why the thermometer rises so high in LBP1, or any LBP game for that matter (although it is a little excusable in LBP3). The textures, sounds, backgrounds, and music are already on your system (you don't need to download them every time a level is loaded), and textures are very small (one single image is just tiled to create the textures of the materials). The logic in LBP1 causes the thermometer to skyrocket, but it's so simple. Why? Also, music sequencers can use up a lot of your thermometer, but they're essentially midis! If you have no idea what a midi is, it's a file that contains no actual music like MP3's or WAV's would, just info about what notes to play. E.G. play note A at 0 seconds, play note B at 6 seconds. A MP3 which can contain speech or complex music isn't like that. How could a MIDI describe something you speak into a mic so that it can create sounds from it? The music sequencer's individual thermometer (blue thermometer that shows up when you edit a music sequencer) also fills up quickly, and DRM (if disabling sharing of objects counts as that) is horrible. You can't delete anything from an unsharable music sequencer, but you can select everything on the sequencer's circuitboard and simply copy it to another sequencer to edit it. I believe that it will say that you created the sequencer if you capture the new one, too. And why do Earths take so long to load? They're essentially a list of levels with very tiny icons, and the decorations, textures, and stickers are already on your system. The quality of images in LBP2 and LBP3 is also inferior, and you should be able to edit pictures in the paint tool, but I suppose that that will result in the creators of the losing money in DLC sales because the awesome stickers that people could create with the tool would eliminate the need to buy DLC for more of them. The frame rate also drops when you open the Community menu of LBP3 PS3. C'mon, this is a menu! Is it really too much for a PS3 to handle?

Although this is completely off-topic, something that I have always hated about LBP2 is how if you are using multiple controllers on the same PS3, you can't open the popit on the secondary controllers while Player 1 is in the pod controller. And the Move Pack and Cross-Controller DLCs. Do you expect everyone to have a PS Vita or Move Controllers, especially the target audience of this game? If anybody has LBP1, can you check if there's still a MM Pick button? Either I'm blind, a complete bozo, or they removed the button, because I can't find it anywhere, although MM Picked levels still have the badge. Also, are the scoreboards broken? My scores don't appear to be uploading.

Edit: posted twice, sorry

Edit: updated
2015-07-09 02:18:00
Author:
Fox
Posts: 211

2015-07-09 05:15:00 / Author: VanguardACTUAL
Just because you can do something doesn't mean its a good idea. Having complex shapes and such makes the size of the level grow. People would be loading levels forever due to the size of them. Limitations are put in place to cut down on level loading times, but leave enough space to make incredible levels. And on the topic of Move pack, they obviously did not intend everyone to own it, they just wanted to create some new gameplay options. You have to also remember, a large part of the community doesn't make "serious" levels, and also might not buy DLC. I personally enjoy the quality of levels at the moment, and see no need for more space in them.
2015-07-09 05:15:00
Author:
VanguardACTUAL
Posts: 15

2015-07-09 09:55:00 / Author: nerd_dog
this topic is sort of like kicking a dead horse (old saying..).
2015-07-09 09:55:00
Author:
nerd_dog
Posts: 1483

2015-07-09 10:54:00 / Author: Psmerga
I like the topic because i have my disputes with the limitations,
but i wouldnt neccecary demand changes because there are much creators
who can make some serious magic between those poor limits.
I will try to learn from them.
2015-07-09 10:54:00
Author:
Psmerga
Posts: 373

2015-07-09 11:12:00 / Author: Fox
@VanguardACTUAL The thing is that this is is a simple platformer game, and the version on the PS4 also has the same limitations as PS3. The game should be able to handle something as simple as a square with a few holes in it. You run into this problem while creating things like roads which curve, even slightly.
2015-07-09 11:12:00
Author:
Fox
Posts: 211

2015-07-09 13:10:00 / Author: VanguardACTUAL
I don't think you understand. The game can handle it, its just having objects like that in a level will add to the loading time massively. They want to keep loading times as short as possible, while giving enough space for creators to work with.
2015-07-09 13:10:00
Author:
VanguardACTUAL
Posts: 15

2015-07-09 20:01:00 / Author: Fox
So you're saying that a piece of material with a few holes in it will add massive amounts of loading time? Well, in the case of LBP, possibly, but it shouldn't. It's very easy to get the error. The fact that such a simple shape could add so much loading time means that the game can't handle it or handles it incorrectly. How the game is so relatively simple makes this inexcusable. Also, I forgot about the lag that you get when a lot of things are placed together. Try placing a bunch of squares, making them small, then copying them a few times. The game will start to lag and glitch, and the thermometer jumps. All because of a few squares or circles, and on a system that has 8 GB of RAM and a decent CPU and GPU which can handle fantastic graphics with little problem. Of course the game can't handle it, that's why it gives you the error. The developers had 3 chances to properly write the game, but they obviously were too busy adding fancy logic or DLCs.
2015-07-09 20:01:00
Author:
Fox
Posts: 211

2015-07-11 00:08:00 / Author: Psmerga
Since LBP3, you can easily use some workarounds with some backfire.
For example if you want to make a grid.
I make it out of many poles placed in each other with the help from the anti-collision tool.
Looks great but it can screw the level pretty easy with the complexity error because of the density. (If you overdo it)
(In the LBP2 i used the holo-rope glitch to undergo the collisions. The exact placing was tricky and complex)
2015-07-11 00:08:00
Author:
Psmerga
Posts: 373
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