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LittleBigPlanet 3
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Im very low on thermometer. whats the best options?
Archive: 7 posts
2015-01-17 00:31:00 / Author: dirtyyy
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As the title says. I'm running out on thermometer yet my level isn't finished. I'm want to keep the variety of the handful of materials I'm using. I try to use microchips where I can.
Its a very small level with just a fair amount of detail in a smallish area. Any ideas? Thanks |
2015-01-17 00:31:00
Author:dirtyyy Posts: 2
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2015-01-17 00:37:00 / Author: Fox
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Well, you can use dynamic level loading. (I think that the feature is in Global Settings) You can watch these tutorials to get acquainted with it, since dynamic level loading is a little different than normal level loading: http://lbp.me/videos/tutorial.
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2015-01-17 00:37:00
Author:Fox Posts: 211
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2015-01-17 00:40:00 / Author: Fox
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If the stuff's just for decoration, you may use the Physics Tweaker to take away the material's collision. It'll help take the load off of the thermometer.
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2015-01-17 00:40:00
Author:Fox Posts: 211
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2015-01-17 04:26:00 / Author: nerd_dog
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I suppose it could be a variety of things.
>Too many complicated shapes ( keeping things more square when you can helps ) >Material choice ( especially animated ones ) >Too many custom stickers >LBP1 tools ( logic can usually save more thermo than things like pistons ) >Unsimplified logic >Certain objects and decorations Those are just a few things I can think of that may be hurting your thermo. |
2015-01-17 04:26:00
Author:nerd_dog Posts: 1483
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2015-01-19 15:13:00 / Author: Elmustachio
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I think the best option would be to switch to dynamic mode.
The creations load when they're within range of your loading space. But be careful, I tried it with my airship level and now for some reason my creations aren't "there" but the red boxes that show their loading space appear but the creations don't when I approach them. |
2015-01-19 15:13:00
Author:Elmustachio Posts: 10
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2015-01-19 20:55:00 / Author: nerd_dog
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I assumed that they knew that part
It's still fairly easy to fill up dynamic thermo in areas that have a lot of detail.
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2015-01-19 20:55:00
Author:nerd_dog Posts: 1483
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2015-01-19 23:16:00 / Author: dakrrs
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Space material (DC Comics) takes up an unbelievable amount of thermo.
I also noticed that the more different types of materials you use, the faster it goes up. I'm making a very detailed modern-day home and the thermo is already over half full. |
2015-01-19 23:16:00
Author:dakrrs Posts: 561
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It's still fairly easy to fill up dynamic thermo in areas that have a lot of detail.