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Little Big Planet 3 PS3 - Bug/Glitch with sackboys animation

Archive: 3 posts
2015-02-07 03:02:00 / Author: Krxlion
Hi,

Since two days I have a big problem with my Sackboy in LBP3. When I was editing my project (Witcher Sackbot/boy as playable character) Sackboy starts to get creazy. He started to animate Witcher's dead animation. Now I can't even move with normal sackboy I can't play any maps where main character is Sackboy (That's right I can't play Story mode too). I think my Sackboy took animation from Witcher's dead animation and now he is just repeating it all the time. Similiar bug is on THIS video but this guy can move (in my Witcher's dead animation I programmed Witcher to don't move when he is dying).By the way sorry for my english. What guys should I do now? Wait for patch, backup my profile I really don't know.
2015-02-07 03:02:00
Author:
Krxlion
Posts: 2

2015-02-07 11:18:00 / Author: Mhx Air
Are you using a broadcast microchip? Do you have it stuck to you? Try going to your moon and attempt to get it off, or try a broadcast microchip that connects a not gate to itself and a destroyer. It will destroy everything on the map, which hopefully fixes the problem.
2015-02-07 11:18:00
Author:
Mhx Air
Posts: 67

2015-02-07 14:11:00 / Author: Krxlion
Im not broadcasting it its just sackboy save as playable character. Anyway could you please make a video for me how to delete everything on created level? My english is not so good and I can't understand steps to do it.

EDIT: I deleted my profile and just backup my whole objects. Also I played map that include all story prizes.
2015-02-07 14:11:00
Author:
Krxlion
Posts: 2
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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