LittleBigForum Archive
LittleBigPlanet 3

[Roughly 15 Fresh-S2] 036 - Quimper

Archive: 2 posts
2018-08-09 23:02:47 / Author: waffleking23
Guten morgen! Guten tag! Guten nacht! Err...that's just about all the German i know right there. At least all the polite German. i really ought to learn how to do greetings in every language. Anyway, it's that time again!

This week we're having a looksee at:

Caribbean Caper - Emporuto
Just Oiled! - SYSKNTT
Don't Let Them In - katoregama
Mega Walrus TSL Carrot Cake Desert - VoyakiloidMai
Taku Taku Island! - LuJuster

This is an uncommonly good set this go about. i'm pretty sure there'll be something in here that'll catch your fancy. As always, thanks for all the feedback and support, and have a great day!

Behind the Curtains Stuffs
We hit 100subscribers on the 'Tube! i...have no idea when that happened, actually, since i've got email notifications turned off. Still, it's pretty neat. i was planning on doing a bonus stream today anyway, but this is as good an excuse as any.

Yesterday was...whooboy. Basically we knuckled down on production, i don't even remember how many Isaac episodes we wrapped and uploaded. Got everything but PiPs done for next week's R15F-S2, and i'm going to try to get that done in a minute. mdkd ought to like the title card for that one. i really need to get two LBsPs in today...i'm a might bit miffed i hadn't been able to get at least one done over the last week, but there're only so many hours in the day.

So, why all this, then? Well, like i think i mentioned a couple of episode's posts ago, the company's closing the schools for Obon, so i'm on vacation until the 18th. So, i'm stepping away from electronics for about a week. i've basically been in super-production mode for...well, definitely since June, when i started adding the streams; but even when it was just R15F, the learning curve to put an episode together well, generally meant the same amount of time was being used.

i don't know what i'm going to get up to. i'm wavering between a bunch of little daytrips in the area (there's an abandoned amusement park not so far from here, if i'm remembering right, and it hasn't been torn down yet), and taking a local train up to Tokyo or somewhere fairly far off, just getting off the train when i'm bored, and spend the night where ever i'm at. i suppose i could just find a mountain to hermit on, that's always a possibility.

Practically, for us, what this means is there won't be a Tuesday Takeaway, at least, not on Tuesday. Also, if i do get a scheduled LBsP, there won't be an in-thread update post. Saturday's and next Thursday's streams are off, though like i said up-post there should be a bonus stream today. Also, being basically off-grid means if you need to get in touch from tomorrow, it'll have to wait. Sorry about that.

Hopefully this won't be too much of an inconvenience; and my brainmeats will be a touch more functional come next Saturday.
2018-08-09 23:02:47
Posts: 342

2018-08-20 22:56:07 / Author: waffleking23
Ossu! Double Tuesday Takeaway today!

Caribbean Capers - Emporuto
It's funny, but even the creator recognizes the raft is too slow and awkward, and regrets leaving it as is. It is, that's true, but it fits in with the level, and makes diegetic sense, so there's a darned-if-you-do-darned-if-you-don't thing going on here. Like i said in the episode, i loved the visual presentation and level design of the islands. They really hit a bit of a nostalgic sweet spot for me, so i'm glad i played the level, but, truth in advertising, i didn't play the full level this morning. Neither the time, nor the patience for it.

Just Oiled! - syskntt
i love the heavy visual design of the level here. There's lots of movement going on in the background of the level, and when you trigger things with the oil gun. The power-up itself is mostly well-utilized throughout the level, though it is a little limited in its application. Really, there's not much to complain about with this one. Definitely give it a look.

Don't Let Them In - katoregama
i really wish i had the free time to really indulge with levels like this one. It takes its sweet time letting the story unfold, and gradually building out what you can do and how you interact with the level. It does have its negative points, though. Mainly the lack of checkpoints. i understand not making the level an infinite life one, that would drain a fair amount of the tension out of it. On the other hand, considering the time investment here, i can see players noping right out of taking the second chance at the level if they screw up. Maybe if they'd implemented a save/memorizer function, so progress wasn't lost? i'm really not sure how that would work.

Mega Walrus TSL - Carrot Cake Desert - VoyakiloidMai
i really should play this series through from the start, so i know what was going on, i suppose. i appreciate all the effort it must have taken to get all the characters and their abilities working, though it didn't seem that all of them were all that necessary, to be honest. There's not a lot of direction in the level though, so it's easy to get to areas where you throw a lot of lives away, only to find that there's no real need for whatever reward you find (usually a secret golden nugget). Also, the attack range on that worm we showed in the PiP? That was straight bs.

Taku Taku Island - Lujuster
This one got screwed a little, being together with four quite impressive levels that were really pushing what they could do, so it comes off looking a little lackluster. i mean, yeah, it is a little lackluster, being just a simple little platformer, like any number of others we've run into throughout the series. On the other hand, it has the benefit of being short enough to actually complete, which, in this set, was very much appreciated.

Thanks as always folks! For the Behind the Curtains stuffs, check the Episode 037 Takeaway post.
2018-08-20 22:56:07
Posts: 342
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