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Is noone care about LBP group stability?

Archive: 21 posts
2017-10-23 00:09:37 / Author: COB-Commander
I started to play LBP3 since july, after 2 years break. Well there was many bugs that's the reason why so long. But it is still the same with groups.. 

Possibilty 1: Network issue
Yes thats happen, when you want join someone and tried it 2 times. When the person not accepting your request you have to restart the game. 

Possibilty 2: 2-3 levels and out
This getting very annoing. When i joined my friend (finally) i play 2-3 levels and what happen? It kicks me to my central. Now i have to restart again, because sometimes you can't rejoin after a kick.

Possibility 3: the moon
You want show something your friend? Haha, mostly after switching from creative to playmode and back, your friend get an error and when not then when you go to your central.

Possibilty 4: Fast group searching
When you found someone and the person putting off the game in same moment or an other error, you can restart the game again and again that's funny. A fast group function thats not working.

Do you not find that sumo have to do something?!
I nowhere read any complaints or something about and i would like to play again constantly in a group like in LBP2. 1x in a day is not bad, but 100 time in one hour?! Thats to much and gets very annoing and frustating. I know there are some (fix methods), but it's not working always and please this bugs should not happen for ps plus user. We are paying for this..
I like LBP but we should slowly make sumo pressure or they never fix that. And the baddest thing is its these are not new bugs and people get used to it.
I hope you understand a bit from my english. But some1 have to say something about. Let's say this as community, together! #FIXLBP3SUMO

Greetings from Germany

COB
2017-10-23 00:09:37
Author:
COB-Commander
Posts: 15

2017-10-23 06:38:31 / Author: TwisterKiller70
It has been three years.
Sumo already move on to other projects....
Updates toward lbp is now almost none existed
2017-10-23 06:38:31
Author:
TwisterKiller70
Posts: 45

2017-10-23 08:02:45 / Author: COB-Commander
They wrote on their twitter description that LBP3 is one of their projects. So and when Sumo can create DLCs then they could make fixes too..
People are always asking for new DLCs but not bug fix. I won't buy any DLC til their fix LBP3 or bring a new part of the game.
2017-10-23 08:02:45
Author:
COB-Commander
Posts: 15

2017-10-23 10:24:18 / Author: mdkd
Some bugs are annoying. I have to admit that I don't play LBP3 online, because I don't play with others.

I think Sumo Digital is working on other games. When it comes to DLCs, I think The Station is making them, when requested. This game will be in this state. We HAVE TO live with that, or we can stop playing the game. Those are our only options.
2017-10-23 10:24:18
Author:
mdkd
Posts: 1856

2017-10-24 07:12:57 / Author: zero-pilote
damn, judging by other people, I guess I'm pretty lucky. I really didn't get a lot of glitches on LBP3.
2017-10-24 07:12:57
Author:
zero-pilote
Posts: 40

2017-10-24 08:51:08 / Author: mdkd
Me either. I always hear about many profile corruptions, broken level files, strange glitches where the tools of the popit went missing one by one and all that.

I never had those hardcore glitches. I had two profile corruptions in LBP3, but luckily I was totally prepared.
2017-10-24 08:51:08
Author:
mdkd
Posts: 1856

2017-10-24 13:55:11 / Author: Blacksackman
It's a shame really. Online play is a huge part of LittleBigPlanet and seeing it broken like this is just sad. Unfortunately it will never be fixed and to be honest, it was never really properly implemented in the first place. The connectivity issues you mentioned is just a tiny fraction out of all the current problems. It's pointless to make multiplayer levels and the majority of the player base left are not really into plain platformers. It has always been a broken mess right from the start and soon it will come to an end, maybe for the greater good.
2017-10-24 13:55:11
Author:
Blacksackman
Posts: 84

2017-10-24 15:58:30 / Author: COB-Commander
Yea that one of the reasons why i only doing minigames for 1 player.
2017-10-24 15:58:30
Author:
COB-Commander
Posts: 15

2017-10-24 22:50:54 / Author: fizzlesnoof


No matter how broken the game gets, so long as Sumo and Sony are still seeing money from it or any of the other lbp games, they will not shut down the servers. Besides, some people still make incredible levels that get attention thanks to regular team picks. The game may be broken, even unplayable for some people, but that does NOT mean it applies to the rest of the community. Bottom line, the game and its servers won't be "Coming to an end." Anytime soon.
Sorry if I rambled on a bit there, it REALLY annoys me when people have this kind of mentality.
2017-10-24 22:50:54
Author:
fizzlesnoof
Posts: 39

2017-10-25 08:41:22 / Author: Blacksackman



If we're going to keep it realistic and logical I'd have to drop a wake-up bomb on you. You sound very ignorant and have a delusional mentality to summarize it in two sentences.  Not only did you depart from my core message in some sections, you're throwing arguments based on your incomplete understanding of things. Firstly, the term "coming to an end" is open to different  interpretations based on individual views. There is no need do draw direct conclusions as to what it might refer to, especially when you have little knowledge of the subject. According to you, server shutdown is seen as the end but then you'd have to educate yourself in game marketing because a game comes to a literal end long before the servers for it are shut down, in the majority of the cases. You could say that LBP3 has reached the end when the majority of the casual players, which is the biggest group in the player-base, has left the game. There will always be some players left, even long after the rest of the world has moved on but in the world of the game market, LBP3 will have reached it's ending point by that time. Unless you have been sleeping under a rock, there are clear indications that the player base is declining at a steady rate and if it keeps going, it will come to an end pretty soon. Lastly, the broken state of the game applies to the whole community whether you like it or not. Some people might have encountered less game-breaking problems because some bugs are very scenario-specific but in general, playing a broken game affects all groups of the community in some way, especially when we're talking about the players that plays multiplayer, as they're suffering from game-breaking problems.
2017-10-25 08:41:22
Author:
Blacksackman
Posts: 84

2017-10-25 08:54:09 / Author: Blacksackman


If we're going to keep it realistic and logical I'd have to drop a wake-up bomb on you. You sound very ignorant and have a delusional mentality to summarize it in two sentences.  Not only did you depart from my core message in some sections, you're throwing arguments based on your incomplete understanding of things. Firstly, the term "coming to an end" is open to different  interpretations based on individual views. There is no need do draw direct conclusions as to what it might refer to, especially when you have little knowledge of the subject. According to you, server shutdown is seen as the end but then you'd have to educate yourself in game marketing because a game comes to a literal end long before the servers for it are shut down, in the majority of the cases. You could say that LBP3 has reached the end when the majority of the casual players, which is the biggest group in the player-base, has left the game. There will always be some players left, even long after the rest of the world has moved on but in the world of the game market, LBP3 will have reached it's ending point by that time. Unless you have been sleeping under a rock, there are clear indications that the player base is declining at a steady rate and if it keeps going, it will come to an end pretty soon. Lastly, the broken state of the game applies to the whole community whether you like it or not. Some people might have encountered less game-breaking problems because some bugs are very scenario-specific but in general, playing a broken game affects all groups of the community in some way, especially when we're talking about the players that plays multiplayer, as they're suffering from game-breaking problems.
2017-10-25 08:54:09
Author:
Blacksackman
Posts: 84

2017-10-25 12:57:16 / Author: mdkd
And here we are again. Great!

I agree with your points, Blacksackman. I think LBP3 is a little broken to say the least and it's a pity that the developers weren't able to make a fully working game or fix the annoying bugs, but in the end we have to work with what we have.

In my humble opinion it's not worth it to discuss that topic. In the same moment you could work at a cool project for LBP. But thats up to you guys. If you want to discuss this topic any further, feel free to do so, but I am out of this.
2017-10-25 12:57:16
Author:
mdkd
Posts: 1856

2017-10-25 14:19:58 / Author: fizzlesnoof


I get it now. You make several valid points, and I apologize for my ignorance. Most people who discuss this topic are implying the servers will shut down, when realistically, that will probably not happen in the near future. Your phrase "Coming to an end" sounded as though you were implying this, which I will now admit was a pretty big leap of logic.
I was jumping to conclusions, and for that, I am sorry.
2017-10-25 14:19:58
Author:
fizzlesnoof
Posts: 39

2017-10-25 15:44:05 / Author: Blacksackman


There is no need to feel sorry but it can be seen as a good-hearted act, which everyone appreciates. Misunderstanding is a natural occurrence, especially on forums, that's why I always try to clear things up. It's always great to hear from people with an optimistic view about LBP so keep on being positive and stay active on the forums because the community needs it.
2017-10-25 15:44:05
Author:
Blacksackman
Posts: 84

2017-10-26 15:15:25 / Author: kubac2000
Yep.. That's how Sumo gave up on bug fixes. Too bad because this game has got a great community, but the game itself is bad (I don't mean by the content, rather bugs)

I guess that if modding in this game was possible, we could possibly make the game run a lot better.. Just take a look at Minecraft on PC, which isn't very optimised in vanilla, when using OptiFine it doubles the performance and fixes most of the stutter. I think that even later patches of LBP3 made it worse. Awkwardly enough Sumo had to make Earths' loading priority over the smooth browsing through Community section thus displaying Loading screen every single time you highlight another level. Very stupid decision. I really wonder how do those kind of "patches" get through...
2017-10-26 15:15:25
Author:
kubac2000
Posts: 329

2017-11-01 15:58:26 / Author: leftstickrightstick


Just wanted to clarify that bug fixing teams are not necessarily same as the team that works on creating DLC's

If Sumo digital was a smaller company then yeah, there's more likely to be overlap, but keep in mind sumo has more 450 employees, a company that size is bound to have isolated departments for certain things.



Im actually starting to doubt this, as from my observations, since summer there has been an increased rate of levels being published as well as a pick up in play numbers across the board (i'm looking through lbp.me on a regular basis). However, I have no idea about concurrent "online players" as thats not a stat I look at. If the player base was declining the only way to explain this is that the player base that are staying are putting in a lot more extra time into the game than before. So either way it's a more positive sign in my view.
2017-11-01 15:58:26
Author:
leftstickrightstick
Posts: 88

2017-11-01 19:08:46 / Author: Hanfi1311

Here are the numbers of last 1,5 years, how much levels were published (since 03.2016):
https://lbp-hub.com/statisticslc.php
...its almost the same, the question is the quality... of course there are all copies in that statistics...

For plays maybe these statistics from one of the first teampicks is helpful (Tower of Swoop):
https://lbp-hub.com/statisticsx.php?level=qtq-w97
...these are the numers since 03.2015...

Here you find the statistics of all teampicks since beginning of LBP3:
https://lbp-hub.com/teampicks.php?page=30
...just press „Extended statistics“ link next to the levels...
2017-11-01 19:08:46
Author:
Hanfi1311
Posts: 210

2017-11-01 19:30:46 / Author: fizzlesnoof


That's always something you have to consider. Levels may be published constantly, but how many of these levels are just copied stuff like shark survival, be giant and destroy a city, etc. or have absolutely no effort in them like picture rooms, changing rooms, and other more unique, but still effortless levels?
2017-11-01 19:30:46
Author:
fizzlesnoof
Posts: 39

2017-11-02 08:48:52 / Author: mdkd
While the quality of a level doesn't affect the number of levels, it's still a good point. Though 10% of the levels are good and 90% aren't that good in LBP3. I think that number didn't really change. In every LBP game you can see this.

What makes the community and the game alive, are websites like this, contests, new team picks, new dlcs, challenges and some more.
2017-11-02 08:48:52
Author:
mdkd
Posts: 1856

2017-11-08 18:32:36 / Author: CyndaCat76
this thread is lit
2017-11-08 18:32:36
Author:
CyndaCat76
Posts: 127

2017-11-09 01:13:44 / Author: mdkd
Sad how a thread about LBP's death is so popular while other threads could benefit from this attention.
2017-11-09 01:13:44
Author:
mdkd
Posts: 1856
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