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3D sackbot AI

Archive: 5 posts
2017-10-21 14:43:17 / Author: sanfoxer
I was making a battle system in lbp3 and I was messing around with 3D movement and I was wondering how to make a 3Dsackbot AI. I tryed a sackbot in a controllernater and hooked it up to the enemy sackbot and put it on follow mode..but that didn't help me at all,  it was only moving side to side instead of 3D movement. Can anyone give me ideas to help me?
2017-10-21 14:43:17
Author:
sanfoxer
Posts: 55

2017-10-21 16:28:02 / Author: Jammylews
HI! I'll be happy to help. All me on ps4 (ninjachimp2014) and I'll help you out!
2017-10-21 16:28:02
Author:
Jammylews
Posts: 3

2017-10-21 16:54:30 / Author: sanfoxer

I'm happy to add you but sadly I'm a PS3 user.. unless you have a ps3 version of lbp3 then you can't help 
2017-10-21 16:54:30
Author:
sanfoxer
Posts: 55

2017-10-22 11:08:50 / Author: mdkd
Really simple. Place some follower logic on the sackbot just as you would on a block of sticker panel. Add a speed sensor and connect it to a positional timer (0.3 seconds). Connect that timer to a sackbot animation tool and change the rotation axis and add a animation tool when the sackbot is standing still.

You have to test things out. The hitbox of the sackbot might be weird.
2017-10-22 11:08:50
Author:
mdkd
Posts: 1856

2017-10-22 14:29:52 / Author: sanfoxer
Thanks for the advise
2017-10-22 14:29:52
Author:
sanfoxer
Posts: 55
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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