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Sackbot Help!

Archive: 3 posts
2017-08-13 03:54:34 / Author: Jack5984
Why in LBP3 patrolling sackbots stop every 3 seconds? I'm trying to make a level with an area that looks really busy but the sackbots keep stopping when I set them to patrolling. In LBP2 sackbots that are set to patrolling won't stop unless they hit a wall then turn around. What can I do to fix this in LBP3?
2017-08-13 03:54:34
Author:
Jack5984
Posts: 1

2017-08-13 17:46:29 / Author: mdkd
I guess you need to create a manual path. A sticker panel that moves left and right in 10 seconds or more with a tag on in. And the sackbot follows that tag. How you make the sticker panel move is another thing, but it should also work.
2017-08-13 17:46:29
Author:
mdkd
Posts: 1856

2017-08-14 16:12:27 / Author: Blacksackman
If I remember correctly, using the patrol option always caused a bit of a stutter in sackbot movement. In the older days this was simply solved by slapping together a new logic setup along with a new sackbot in an empty level. Now I don't think that this will work in LBP3 considering the state of the game (it's impossible to not run into a problem) but I wish you good luck nonetheless!
2017-08-14 16:12:27
Author:
Blacksackman
Posts: 84
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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