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Custom Characters Can't use Paintinator?
Archive: 6 posts
2017-08-06 22:45:11 / Author: WaffleGod345
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I'm working on a stealth level and need the custom character to use a paintinator or creatinator, but neither will shoot. They can be equipped and the animation will play, but no paint will come out. Please help
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2017-08-06 22:45:11
Author:WaffleGod345 Posts: 11
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2017-08-07 02:21:21 / Author: mdkd
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I had the same problems with sackbots. They don't shoot like a sackboy. Weird.
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2017-08-07 02:21:21
Author:mdkd Posts: 1856
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2017-08-07 20:49:38 / Author: WaffleGod345
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are there any solutions or work arounds? |
2017-08-07 20:49:38
Author:WaffleGod345 Posts: 11
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2017-08-09 19:45:11 / Author: Psmerga
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If you dont fear the drag then make your own custom powerup.
How good are you with logic? If you use sackbots, than you cant equip powerups as far as i know. They will walk through without picking it up. In this case, use a invisible material with follower and reciver controlinator on it. Unfortunatly you will need to create custom ammo for it. I hope that this gives you enough hints since i am bad at explaining in english. Have fun creating, playing and sharing. |
2017-08-09 19:45:11
Author:Psmerga Posts: 373
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2017-08-09 23:56:46 / Author: mdkd
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A sackboy with a powerup could also be a solution.
I will take a look at this problem very soon, because I want to use it as a powerup for a sackbot too. |
2017-08-09 23:56:46
Author:mdkd Posts: 1856
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2017-08-13 17:52:28 / Author: mdkd
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I tested this out in LBP Vita with sackbots. The sackbot you control is able to shoot into every direction, but when he looks at a tag, he will shoot once and then he won't shoot again. You can fix this by not using the 'looks at tag' option in areas where you need to shoot with a controlinator.
I never used a custom character in LBP3 though. Nearly senseless for me. I just know the solution for sackbots. |
2017-08-13 17:52:28
Author:mdkd Posts: 1856
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