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Material Transparency
Archive: 7 posts
2017-07-10 23:42:45 / Author: DyMonkie
Can someone explain to me the causes of when an object becomes transparent either in create or in play mode? I want to know if I'm doing something wrong because a couple of my objects turns transparent when it is emitted.
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2017-07-10 23:42:45
Author:DyMonkie ![]() Posts: 17
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2017-07-11 00:05:50 / Author: Psmerga
I know only one case of likewise bug.
If you have two glases behind each other, the glas in background will be 100% transparent. |
2017-07-11 00:05:50
Author:Psmerga ![]() Posts: 373
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2017-07-11 00:42:36 / Author: DyMonkie
I figured it out. The original objects were in front of something that was apparently in view. Because the emitter was set to reference in play mode, its opacity would decrease at the same time as the original objects.
If I may ask for more help here... (I feel like making another thread is too much) I was wondering why the D-pad on a controllinator doesn't work in play mode. |
2017-07-11 00:42:36
Author:DyMonkie ![]() Posts: 17
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2017-07-11 04:53:17 / Author: Hanfi1311
DPad should work in play mode, but there is a setting, which enables/disables the popit in the controllinator, this affects what buttons can be used...
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2017-07-11 04:53:17
Author:Hanfi1311 ![]() Posts: 210
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2017-07-11 07:25:51 / Author: DyMonkie
Interesting... I will try this. Thank you!
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2017-07-11 07:25:51
Author:DyMonkie ![]() Posts: 17
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2017-07-11 11:38:26 / Author: mdkd
I personally always deactivate the popit in the controllinator. I think because it's enabled there, the dpad doesn't work because you can control sackboys emotions with the dpad if the popit is enabled.
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2017-07-11 11:38:26
Author:mdkd ![]() Posts: 1856
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2017-07-12 02:54:19 / Author: DyMonkie
Haha that was my problem. Thank you
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2017-07-12 02:54:19
Author:DyMonkie ![]() Posts: 17
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