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LittleBigPlanet 3
Tutorials

Did you know...

Archive: 10 posts
2017-06-15 11:48:54 / Author: TheHiddenSHADOW8
Did you know..

You can merge animations by putting them in the same chip?

If you put a sticker sensor in a sackbot brain chip then you have to put a sticker on the sackbot itself to trigger it?

You can put a decoration on a rotation disc with an object animation tweaker set to positional and attached to a battery with output value depends on how the object animation tweaker will rotate the disc to get the decoration in a specific/3D angle?

Decoration mounts can also help in decorating?

You can get the power ups from the "Creatures & Characters" page then putting a Sackpocket Pedstal then going to it and capture the power ups so that things that are NOT in your sackpocket CAN be in your sackpocket?

You can get a battery and a sackbot then putting a controlinator in the sackbot's brain chip and attaching the battery to the R1 button so that everything the sackbot get nears to that is grab able will grab it? (sadly I don't know how to fix this: it only works once. Maybe you can use it as a gun that is shooting this sackbot)

(Please don't rage at me if you know this already) 

Hope you learned somethings sackfolcks!!
2017-06-15 11:48:54
Author:
TheHiddenSHADOW8
Posts: 33

2017-06-15 18:38:18 / Author: Psmerga
It doesent matter if some people already knows it.
It is rather awesome to take the time and share the information.
There are probably some or perhaps plenty people that didnt know that.
Therefore thumb up from me.
2017-06-15 18:38:18
Author:
Psmerga
Posts: 373

2017-06-15 22:37:30 / Author: DyMonkie

Can you explain these ones more? I don't understand what you're trying to say.
2017-06-15 22:37:30
Author:
DyMonkie
Posts: 17

2017-06-16 00:26:39 / Author: TheHiddenSHADOW8
The first one you asked for is about capturing a powerup that is not in your sackpocket (like the hero cape)

I will try to make the second one more simple:

1- get a sackbot

2- put in it a controlinator

3-get a battery and attach it to the R1 button

And here is the problem: it only works once 
2017-06-16 00:26:39
Author:
TheHiddenSHADOW8
Posts: 33

2017-06-16 07:50:31 / Author: mdkd
Thx for the information.
2017-06-16 07:50:31
Author:
mdkd
Posts: 1856

2017-06-17 09:02:30 / Author: kubac2000
I know all of these already, but I also know tips that help making levels:

- If you're making complex logic in a circuit board, the game will stutter (sometimes it will give huge lag spikes) when you try to put more gadgets or try to connect some cables in it. That's because the game has to update the cable positions on a circuit board each 0.7s. This obviously makes the work on the logic much harder. So to make things easy: place any material matching the size of the circuit board, then move the whole logic to the material and once you're done working at that logic, move it back to the circuit board.

- If you're connecting more than one piston for your object, chances are that pistons will lose stability and start wobbling. This is because some parts of your machine have too much/little mass to handle them. To fix this, grab Physics Tweaker from your tools bag, place it in parts of your machine, then for each, tweak them to change their mass. The main part should have the most mass, so the main part should be able to handle all of the pistons, then for next ones always tweak a mass to be half less than previous. This will remain stability to all further pistons.
2017-06-17 09:02:30
Author:
kubac2000
Posts: 329

2017-06-17 10:13:25 / Author: TheHiddenSHADOW8
Nice information!
2017-06-17 10:13:25
Author:
TheHiddenSHADOW8
Posts: 33

2017-06-17 10:36:57 / Author: mdkd
Cool tips, Kubac!

I personally work with tags. That works too and the game does not stutter too hard.
2017-06-17 10:36:57
Author:
mdkd
Posts: 1856

2017-06-18 17:35:19 / Author: DyMonkie

What does this do though?
2017-06-18 17:35:19
Author:
DyMonkie
Posts: 17

2017-06-18 18:01:27 / Author: Psmerga

What does this do though?

It holds R1 button for the bot.
Therefore the bot grab on something that is grabable.
It must not grab only once if you think of a logic where the bot should release it.
Perhaps after some time while holding something or just scripting a sequencer.
2017-06-18 18:01:27
Author:
Psmerga
Posts: 373
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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