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[Roughly 15 Fresh] 020 - Strawberry
Archive: 7 posts
2017-04-06 23:07:57 / Author: waffleking23
Alright, just in time for the start of Spring, new episode is blooming here.
This week, we're taking a look at Breath of Life - Pan_Ziemniak Suds 'N' Floods - QuantumGroove Artworker! - NicklasStudios Kuck mal, wer da piepst! - Melli-Tierchen Melody of Chaos - The-RraptOrr Tried a few new things out this go around, don't know what i'll keep, and what'll get jettisoned. Pretty happy with how most everything turned out, though. Well, except having forgotten to turn off the camera option on Mei's text, so it letterboxes when she talks. i knew it was happening, but i didn't figure out the reason until i was working on next week's episode, by which time i was too busy to go back and do a full re-record (well, i probably could've, but it would've been more trouble than worth, in the end). The levels are another fun mix, though i'm starting to think i really need to work on my German/Eastern European language pronunciations. i've the feeling i'm mangling people's names, and that's something that drives me up the wall when it happens to me. Behind the scenes note: i'm about ready to get started recording next week's episode. i swear, probably somewhere around episode 50or so, i'll finally settle on a consistent way to get my dialogue bits triggered. i feel like i'm doing it different every week. This time around, my brain decided we needed to hybridize (i think there was a camera placement issue, that i wouldn't even needed to worry about if i'd just put in some sticker panels to represent after movement placement). Feh... still, we're more than well on track to get things wrapped up on time, so that's ok. As always, thanks to all of you! Glad you're having fun with the episodes; and i hope you're giving some of these levels a go, they're really quite fun. Y'all have a great day! |
2017-04-06 23:07:57
Author:waffleking23 Posts: 342
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2017-04-07 15:50:08 / Author: mdkd
And again, thank you for sharing! You are really helpful for everyone here.
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2017-04-07 15:50:08
Author:mdkd Posts: 1856
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2017-04-10 22:40:19 / Author: waffleking23
Beedie beedie beedie, Tuesday Takeaway time!
Actually, not much of a Takeaway this go around, the levels this week were very wysiwyg. Breath of Life - Pan_Ziemniak i really wish there'd been a little more Pumpinator in this one. It doesn't really warrant existence as it is now, you only use it for one progression point, and one bonus bubble. To be honest, i'm not sure i've seen a community level that really makes the Pumpinator sing. Snookie (Shookie?) has some levels with it, i know; they've been kind of on my backburner for awhile. Breath of Life makes pretty good use out of the Boost Boots; heck, i didn't hate using them here, which is a huge rarity. Still, Boost Boots and Hero Cape...they're everywhere. This time i made sure not to move when using the layer launchers, so i didn't fall out of stage there. On the other hand, there were some hanging nets i had to grab and climb, and for some reason jumping off them landed me in an layer i shouldn't have been in. Don't know what was up there. Suds 'N' Floods - QuantumGroove We've seen this level's ilk before. i should really take a look at QG's other levels and see if they improved on their technique, or this is how they like building. i got to those laser hazards, and i think, maybe i got them figured out. There're rotating, spatula-looking things in that area that might block whatever's killing the player. i say might, because it worked twice, and then it didn't. Plus, i suppose moving bits don't always need to be synced up, but...it does make it a little easier to put together a cause-effect pattern to grapple with obstacles. Artworker! - NicklasStudios This one is a little weird, as i mentioned in the episode. The two level archetypes presented are just so far from eachother. The playroom section being passably decent, but still looking like an early stab at level building, with all the collected objects and goofy enemies that implies. Backgrounds borrowed like in a Japanese garden. Secrets that may not, in fact, be secrets, but necessary elements for progression. Then you get that slick, stylized, clearly measured out to make the jumps tantalizingly simple-looking, but actually needing, if not pixel-perfect, still pretty precise timing. i'd almost say they were made by two different creators, which i suppose is a thing. i like the metacommentary theory better...but that might just be because it lets me say metacommentary. Kuch mal, wer da piepst! - Melli-Tierchen i really wish Google Translate wasn't quite such garbage; i'd have loved to know if there was some connection between it and the stage, thereby explaining all the exercise loving mice (which were awesome), or if it was more like that Akio_Ami level we did awhile back. Unfortunately my own knowledge of German was the random words cartoons used to use to show that this particular character was from this particular country. Do they still even do that? All the Russian i know comes from a few episodes of GI Joe where the October Guard showed up to show that, while the US and Russia may have been on shaky ground at the time, GI Joe just hated used car salesmen. Basically, cartoons in the 80's (and media in general) handle English as a Second Language speakers pretty poorly over all. From experience i can tell you, while there are Japanese with some pretty awful English skill (it is my job to change that, after all), they don't sound like any one i've seen in a movie or on TV. There are fairly particular mistakes that commonly occur due to differences in how the two languages convey ideas (double negatives are fairly common, for example). i guess what i'm trying to say is i don't have much to say about the level that i didn't say in the episode. Melody of Chaos - The-RraptOrr Playing through this one a third time, it wasn't quite as tough as i'd found it to be at first. There are some layer change areas, where you're walking into the foreground or background, that only look hairy, but if you take your time with them and don't panic, are actually farily simple (there's one bit where you have to walk back on this rounded bar, and it's easy to get twitchy and throw yourself off the stupid thing). One area, where there're some blocks coming out of the wall on your right trying to push you off the ledge you're on, if you try jumping to the right, you can go right through the wall. Don't know why that was happening, but you don't really need to jump to get past that area, so most players might never encounter the issue. Still enjoyed the boss the second time through (first playthrough i didn't make it, because of that rounded bar), though i think the phases could stand to be just a touch quicker. So, that's the that. i had a good deal of fun with this one, but i think i could say that about every episode i've done. 20episodes means 100levels played, and the signal-to-noise ratio has been pretty high. i shouldn't be surprised, i suppose; i'm not just picking them at random. Still, when the total pool is 10million, and the wide spread of people's tastes, i would've expected more clunkers. This Friday's episode, as mentioned, is all wrapped up. i should note (though i'll mention this again when it gets posted), mentally add one play to my commentary for one of the levels at the end; i had to do a rerecord of one of the levels, and (because i'd seen very little of the level at the 3minute mark) completely forgot that when i was doing the outro commentary. It's not enough of an issue to warrant a redo of the outro, but it might sound a bit odd. Mea culpa! Forgive me! As always, thanks to all of you for the support and feedback! Hope you're all having a great day! |
2017-04-10 22:40:19
Author:waffleking23 Posts: 342
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2017-04-11 15:01:01 / Author: mdkd
Haha, the level 'Kuck mal wer da piepst' was german? It means 'Have a look at who's squeaking'.
Thanks again for putting your time into all those things to make it easier to find some levels. |
2017-04-11 15:01:01
Author:mdkd Posts: 1856
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2017-04-12 20:51:30 / Author: DeKa1357
Great collection! Thanks for sharing!
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2017-04-12 20:51:30
Author:DeKa1357 Posts: 1806
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2017-04-13 21:51:09 / Author: waffleking23
Thank you both for watching, and all the support! Also, special thanks to mdkd for the translation; that level makes a bit more sense to me now.
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2017-04-13 21:51:09
Author:waffleking23 Posts: 342
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2017-04-16 09:27:05 / Author: mdkd
I like your series of cool lbp levels. Feels great to have someone who plays many LBP levels.
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2017-04-16 09:27:05
Author:mdkd Posts: 1856
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