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Failing a Race

Archive: 6 posts
2017-04-04 17:19:31 / Author: paczek321
Hi! I just wanted to ask something.


Is it possible to end a race without having the time to run out?
I know you can destroy the start gate but it just feels a bit... weird. 
If not, is there a sound effect that sounds like the sound played after failing a race?

Thanks in advance! 
2017-04-04 17:19:31
Author:
paczek321
Posts: 83

2017-04-05 00:19:01 / Author: mdkd
What exactly do you mean?

The player triggers something, which triggers the race to fail? I am not sure, but I think I saw an option in that menu to do that. And if you go on a scoreboard, the race will be finished as 'failed'.

Sounds? At the alarms you can search this LBP1 sounds. That sounds similiar, but it's not the same.
2017-04-05 00:19:01
Author:
mdkd
Posts: 1856

2017-04-05 05:14:42 / Author: Hanfi1311
When I remember correctly the end gate has an input that ends the race and an option for failed... I'm not on PS4 to try it out, sorry...
2017-04-05 05:14:42
Author:
Hanfi1311
Posts: 210

2017-04-05 12:28:39 / Author: mdkd
That could be right, Hanfi! I think I've seen it too. I'll have a look!
2017-04-05 12:28:39
Author:
mdkd
Posts: 1856

2017-04-05 15:53:29 / Author: paczek321


Sadly, that's not true. I had checked it before I've created this thread.

I think I will just destroy the start gate. It's not so bad and I've already created logic for it.
Thanks for help, though. 
2017-04-05 15:53:29
Author:
paczek321
Posts: 83

2017-04-05 16:32:57 / Author: mdkd
They have some gates for cables. You can add time with a input of sth. And you can can activate it without the player standing on it. Thats cool.

You have to delete it, thats right.
2017-04-05 16:32:57
Author:
mdkd
Posts: 1856
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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