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[Roughly 15 Fresh] 019 - Eyesore

Archive: 8 posts
2017-03-30 23:00:39 / Author: waffleking23
Guten Morgen!

We're back at ya's over here.

This week we're taking a look at:

Cookie Cave - TheJacka369led-
The STEAMPUNK Factory - SUPER__HIIVA
Surrounded By Sea - Snakke_Rus
unter Strom - baekos2507
Evergreen Grapple - CB7thSun

It's an interesting mix of levels this go around. Weird to have gotten the episode done a week ahead. On the one hand, there was less pressure to get next week's done (which let me get something a little different put together). On the other...it felt...strange? Also, having it all wrapped up, and then seeing the levels pop up elsewhere...that was really weird. In the end i think having the buffer is important enough to try to keep it, but i'm going to have to get used to it.

As always, i hope these are pointing out something that looks interesting to play. It's been a blast so far, and that's all down to y'all. Thanks for all the support, and have a great day!

Now to get back to beating on some robots.
2017-03-30 23:00:39
Author:
waffleking23
Posts: 342

2017-03-31 16:20:38 / Author: mdkd
Thanks for sharing! I have played 'surrounded by sea'. A great platformer. It was lagging of course, but I dont care about that.

I'll check it out!
2017-03-31 16:20:38
Author:
mdkd
Posts: 1856

2017-04-02 04:42:43 / Author: waffleking23
Glad you enjoyed it! i found myself really liking Surrounded by Sea, but it was a real fight with the camera. i think if that could be ironed out, it'd be a lot better.
2017-04-02 04:42:43
Author:
waffleking23
Posts: 342

2017-04-02 08:49:00 / Author: mdkd
Yeah, the camera movement wasn't the best but I appreciate the creators idea of beeing able to control the camera with the right stick.
2017-04-02 08:49:00
Author:
mdkd
Posts: 1856

2017-04-03 04:19:46 / Author: waffleking23


Wait, what? Really? i...somehow completely missed that you could controll the camera. i was just letting it move as it would. Gods...i feel like such a dope now. Thanks for letting me know, though. i'm going to go back through it and see how it changes the experience.

Thanks again, and have a great day!
2017-04-03 04:19:46
Author:
waffleking23
Posts: 342

2017-04-03 06:22:18 / Author: mdkd
Appreciated. I noticed it when I raised my right hand in the game. I was surprised, when the camera angles changed.
2017-04-03 06:22:18
Author:
mdkd
Posts: 1856

2017-04-04 04:22:12 / Author: waffleking23
Beep beep boop, back with another Tuesday Takeaway.

Cookie Cave - TheJacka369led-
Mum always said if you can't say something nice, you probably ought not say anything. Still...i did kind of make a job of it. We've got a bit of a prefect storm of poor design choices here, the pulled out cameras, overuse of only slightly differentiated materials, monkeybars (because, of course, monkeybars), and a camera flip. On the other hand, you can say, at least, Jacka's trying a few non-standard things, as opposed to all collected objects, or something like that. The stage was built, and some simple logic involved. There was definitely some effort put in here, which is more than you can say for a lot of levels.

The STEAMPUNK Factory - SUPER__HIIVA
Found myself liking this one a bit more my third go around. It's simlple and short, the presentation could be crufted up a bit more, but what's there works, and there are some nice little touches here and there. The killer vent area could be made a bit more clear, but other eise there aren't huge faes in the obstacles or machinery. That being said, a few touch-ups to seal off level breaks wouldn't be a bad idea, particularly with the layer-changing launcher. Those things always seem to cause trouble.

Surrounded by Sea - Snakke_Rus
i had no idea, but you can kinda, sorta control the camera here by holding down R2 or L2 and adjusting with the R-pad. It didn't perfectly solve the issues we saw in the video, but they were a little more manageable. That or Snakke did some work on the cameras since we recorded, i hadn't thought to look at the last publish date when i played this morning. At any rate, had fun exploring the environment, but there were still some areas i couldn't figure out how to unlock. i'll have to come back here when i'm a little less busy. Still, that alone puts this level fairly high in my books.

unter Strom - baekos2507
Still like the concept of this level, there's a lot to do and find, which is a style we see more often in more slow-paced levels. Did run into a few issues this go around. There was an air pipe i was supposed to be transported through where i wasn't. Not sure what caused the trigger to fail there, this time. i guess even with level testing, you can't catch every little thing. i will say, even though i liked the music, it didn't leave me feeling all that hyped up, though.

Evergreen grapple - CB7thSUN
Not much new to say here. CB nails the presentation, and the grappling is a lot of fun. i suppose i'm a sucker for good grappling hook levels, and retro levels, so, basically all my positive buttons are getting slammed here. The timing in the electric pigeon section is pretty frustrating, though; i suppose there is that.

So...that's it for this week. The next episode is all wrapped up, though it took longer than expected. Started to kit together the intro/outro for the next, and if i'm very lucky, i can have it done by Thursday. Might be asking a bit much, life always starts moving a bit more quickly once Spring rolls in, which it definitely has. Will have to dash a little to get a little extra buffer in, there's always something that comes up in Summer.

As always thank you, all, for the support. It's hard to believe this Friday's going to make 20weeks already. Truly time files like an arrow, though fruit flies like a banana.
2017-04-04 04:22:12
Author:
waffleking23
Posts: 342

2017-04-04 13:07:32 / Author: mdkd
Thank you for the reviews!
2017-04-04 13:07:32
Author:
mdkd
Posts: 1856
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