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Put Features to Use! [LBP Vita still has potential]

Archive: 17 posts
2016-11-15 01:20:27 / Author: BenSmart112
Hey! It's me, BenSmart112.

Is anyone else kept up late at night, wondering how LBP Vita could be abandoned so fast? It was the fifth most sold PS Vita game, but only a mere 114 levels being picked? The latest was Wilson, published "ages ago". And the collective is dead too, definitely. Amateur levels rule the cool pages, and it's very hard to find a diamond in the rough currently.

I believe this is due to a lack of some of the essential features of console versions of the game, which it wouldn't hurt to implement. I want to see one last update on LBP Vita, just before it's given up on to the point there's no longer a forums page for it.

Here's my ideas for stuff:
Painting! This fits in beautifully in LBP Vita. There's touch screens, and big ones- It'd be very good to use these in combination with buttons and a GUI to create new and astounding art the likes of which has never been seen.

Better DLC compatibility:
Some of the DLC ports to LBP Vita, including a few level kits, but not alot. If all DLCs were ported, which can be done, as long as L2 and R2 are avoided, we could see a massive increase in creation tools and sales in LBP Vita.

Multiplayer create mode:
It's seriously just awful you can't build with friends without the use of glitches. However, when you do, it works almost flawlessly. If there were a way to directly invite buddies to build with you, we could see a huge jump in level quality and enjoyability in LBP V.

Lower quality textures:
Yes. lower the quality. I think it's cool using the HD graphics to get a hyper realistic sponge, but, it doesn't really blend into the traditional art style of the series. Old materials seemed to retain a slightly more cartoon-y look, and we loved it. Also old, low quality materials were easier to work with sticker-wise.

16 layers and LBP 3 tools:
We can definitely support this on LBP Vita, I believe. The creation of a mobile version of LBP 3 would be glorious, and we could see some truly awesome creations with new layer functionality.

LBP PSP importing:
LBP PSP was like the LBP 1 of LBP mobile versions. It sucks if you have a copy on your vita, but can't share your data over. Let's change that! LBP PSP DLC importing, progress importing, and object/sticker/decoration importing (With improved quality, of course) would maybe even get LBP PSP to sell in addition to LBP Vita, and we would have an even vaster array of goods to work with.

Removing the global section:
The introduction of the global section was a significant step away from the first three LBPs (1, 2, and PSP). Alot of us, don't lie, went directly to the tools bag to look for things. **** that. It's just easier if we combine it back with the tools bag!


LBP Console Edition Materials/Stickers/Decorations DLCs:
A bummer is that we will never be able to use any of the rad things from the console games. What if, however, these things were released in three (or four if Prehistoric Moves is included) content packs, allowing for even larger expansion of our by-then-bursting goodies bag? It could boost money/funding and improve level quality.

Scalable Memory Alotment:
Suppose we have an empty eight gig card and no game but LBP, or a 64 gig card with some other games but plenty of space? I'm talking about physical memory, and it should impact just how many goods we could get. It seems a shame we can only hold 30 or so community goods when we have so much more to sacrifice to the undying god of games.

So why should we try to save or revive LBP Vita and bring it up to par with the console editions through a massive update?

Well, it's already the most advanced and most enjoyable game on the Vita. It's the only endless sandbox with infinite possibility there. It's definitely worth keeping. It's also the fifth most sold game on the Vita. it can be milked for profit far.
It also benefits members of the community who may be on the move or on a road trip contribute to the betterment of the game.
2016-11-15 01:20:27
Author:
BenSmart112
Posts: 10

2016-11-15 02:45:45 / Author: mdkd
Someone else cares about LBP Vita? I am NOT the only one. Yeah!

LBPV isn't dead. I published a trailer to my next TopDown shooter level 3 days ago and it has over 90 plays now.

I agree with you. Updates would be good. I would like more materials, more decorations (especially for nature scenerys) and more soundeffects.

LBPV is not running with 720 pixels. I read, that it runs with 480 pixels and texts and icons are 560 pixels. A lower resolution could make the game run smoother, but it would look cheaper. But I can understand that point.

Multiplayer creating would be THAT feature. It was one of the main features. It was so funny to create scenerys with friends. And in LBPV it's missing. Well, I think the gamecode allows it, but they limited their own game.

An extra categorie is OK for it. But there are 2 different ones. It messes everything up. A little bit.

16 layers? I hate that concept of LBP3. 16 layers are kind of too much for me. 3 layers are good. The only thing I hate, is the fact, that it's difficult to make a background scenery with 3D material. Why don't make a new concept?
Like making 3 normal layers, 10 background layers for a background scenery or stuff and 5/10 foreground layers for the ground. If you want to make a street, a sidewalk or something. It looks better with a ongoing ground.

Searching the LBPV diamonds is also my job.
Search Illyado in LBP Vita. His levels are good. Or Ratalsoni1. He is a good one too. I personally still make levels in LBP Vita. I put some effort in them. So they are called 'Unnamed P4P trophy level'. Gotcha! Without jokin', Illyado, Ratalsoni and me are 3 of the last creators of LBP Vita.
2016-11-15 02:45:45
Author:
mdkd
Posts: 1856

2016-11-15 02:53:15 / Author: Toastrz
This is a complete pipe dream. Support for LBPV was cut off long ago and there is absolutely no reason for Sony to suddenly dedicate resources to a game with an extremely small community that has received no support for the past three years. Implementing 16 layers into the game would be stupid considering everything else up to that point has been made with 3. I doubt the Vita would even be capable of handling that without completely chugging. Look, I'm all for optimism, but try to be at least a little realistic. There's no more profit to be had and quite frankly, few people would really care.
2016-11-15 02:53:15
Author:
Toastrz
Posts: 143

2016-11-15 06:25:50 / Author: mdkd
This is the reason, why big companys get hated. Many small indie developers support their games, because it's not about money there.
I often see guys saying 'LBP is dead.' At the same time you could keep it alive. To difficult for many players. Sad.

I will keep stuff alive. The only problem, the servers. LBP PSP was shut down after 7-8 years. How long will it take for the Vita version?
2016-11-15 06:25:50
Author:
mdkd
Posts: 1856

2016-11-15 13:36:00 / Author: Toastrz


You're missing my point.  Even indie developers still need money to survive, even if they are genuinely passionate about the product.  This has nothing to do with LBPV being made by a "big company," it's just a matter of how completely unrealistic it would be for LBPV to suddenly have support restored.  The reality is that LBPV has a very small community.  There's no profit left to be had and everything he suggested would be just plain stupid.
2016-11-15 13:36:00
Author:
Toastrz
Posts: 143

2016-11-15 17:37:13 / Author: mdkd
I know that Indie developers also need money, but with my comment I meant Activision with Call of Duty. Every year you have to pay 100€ to get everything. Game, season pass, map packs. I was just upset about it.

I asked about LBPV in Twitter. Tarsier Studios answered:
'We LOVED making this game, but we don't work with LBP anymore. We are currently focused on Little Nightmares'.

But I am still saying, that the players made the mistake, to say to everything 'it's dead'. I don't change that.
However, for now I want to focus on my LBP Vita project.
2016-11-15 17:37:13
Author:
mdkd
Posts: 1856

2016-11-15 20:30:39 / Author: BenSmart112


My concern is the limited array of tools and materials. DLC compatibility with consoles could really solve that. As for money, that's discussed above. Tarsier's foolish to just abandon LBP Vita, in my opinion. With a little work it can become a cash cow.



I've been working on a few projects of my own. Ratalsoni's a huge inspiration to keep going. And it's good to see some remaining creators. I'll check all that out.
2016-11-15 20:30:39
Author:
BenSmart112
Posts: 10

2016-11-15 20:50:29 / Author: mdkd
Yep, thats it.
2016-11-15 20:50:29
Author:
mdkd
Posts: 1856

2016-11-15 21:33:58 / Author: Toastrz


Support for LBPV was cut off, and then people started saying it was dead, not the other way around.  That's just how games work, especially spinoff games.  LBPV got support for a longer period than most games of its kind do, and you should be thankful for that.  Don't get me wrong, I love LBPV, but spontaneously adding support back to it is an idiotic move.



Stop, just stop.  Your passion for the game is admirable, but sorely misguided.  It cannot become a "cash cow" like you describe, so stop acting like it.  I know I'm being blunt here, but I'm also the only person being realistic here.  There is no more money to be had in LBPV no matter what you do, nor is there much of a community give to.
2016-11-15 21:33:58
Author:
Toastrz
Posts: 143

2016-11-15 21:56:26 / Author: mdkd
2014 they said, it was dead. But I don't care now. Even than you can make the best out of it. Many guys still play Minecraft. The community there creates minigames and many more things. Just like LBP Vita and LBP3.

I am realistic too. But should I stop playing any game, because people say it's dead? I don't. I will continue playing LBPV. There is still a community of hundreds. Some levels still get 100-1000 plays per week, which is awesome for a 'dead' community.

However I don't care what others say. And if I am the last one who plays it, than I am the last one.
2016-11-15 21:56:26
Author:
mdkd
Posts: 1856

2016-11-15 22:27:41 / Author: Toastrz


I'm not telling you to stop playing LBPV, I'm saying to stop having the wildly unrealistic thought that support will magically continue for it once again.  I myself like to pop in LBPV from time to time because it's a phenomenal game, but thinking support will return for it (or saying that it would be a wise move by Tarsier to do so) is completely irrational.  If you want to create in LBPV, more power to you.  It's a great game that deserves attention.  All I'm saying is that there's no practical reason for them to do as Ben describes, nor would it be the "cash cow" that he laughably describes it as.
2016-11-15 22:27:41
Author:
Toastrz
Posts: 143

2016-11-15 23:47:35 / Author: mdkd
I understood that. Just wanted to tell what I think.

A big update, much advertisement on social networks and sth more would give it much attention.

Or really good levels.

However, Tarsier said they would focus on little nightmares.
2016-11-15 23:47:35
Author:
mdkd
Posts: 1856

2016-11-24 14:43:29 / Author: BenSmart112


im fukkin gae lol



pls givb the di cc  c to SUccC OfF!
2016-11-24 14:43:29
Author:
BenSmart112
Posts: 10

2016-11-24 14:59:06 / Author: Toastrz


im fukkin gae lol



pls givb the di cc  c to SUccC OfF!




Very mature.
2016-11-24 14:59:06
Author:
Toastrz
Posts: 143

2016-11-24 15:35:35 / Author: Kukalek
i play lbp vita
2016-11-24 15:35:35
Author:
Kukalek
Posts: 53

2016-11-25 08:33:52 / Author: mdkd
That's nice. Me too.
2016-11-25 08:33:52
Author:
mdkd
Posts: 1856

2018-10-04 19:18:24 / Author: Skepsi
Right on MDKD! I am 100% with you, I will always play LBP no matter what, even if the servers were taken down, I would still play my heart out for how much I enjoy creating. Even if the servers were taken down, there would still be a way to play with buddies. I'm sure some people would make custom servers on Github. No matter! LBP is my life.
2018-10-04 19:18:24
Author:
Skepsi
Posts: 28
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