LittleBigForum Archive
LittleBigPlanet 3

Neverending Dungeons - procedural dungeons

Archive: 7 posts
2016-08-23 17:48:54 / Author: Little-Big-Playe
Hey there.
Today I've published my first LBP3 level. 
First it was not planned to be an level, I just wanted to test if procedural dungeon generation works in LBP3.
After I've noticed, that it works, I've decided to turn this little test into a level. 

So this level features procedural dungeons, which means, that each dungeon is randomly generated at runtime. 
(There are over 10 000 different dungeons)

The level is basically a survival challenge. You have to go through the randomly generated dungeons and defeat enemies to get points.
You can also find points in chests. After you've cleared a dungeon, you can go to the next one. There are 4 different enemies. 
For example in the first dungeon you will encounter zombies, which are pretty easy to defeat. 
The difficulty increases after each dungeon, because the other enemies start to spawn.

Since this is a survival challenge, the level ends, when you are dead. 
(Just a hint, don't try to rush through the enemies. Each attack, block and dodge costs stamina. Just attack, if you think that it is save. 
Otherwhise the level will end quickly.)

Here is a short Gameplay, I've decided to die in the second dungeon, since I did not want to show you the other enemies.

At least there is still something to say, procedural dungeon generation needs time, so there are loading screens after each dungeon. Loading a dungeon takes between 1 and 2 minutes. To make this Loading screen more "enjoyable" I've added 30 different loading texts, which show up randomly.

This video also shows, how it creates the dungeon.

Let's see if you can beat my highscore!
2016-08-23 17:48:54
Posts: 14

2016-08-24 12:39:49 / Author: CuriousSack
Hi Playe,

what a fantastic and unique idea, I think that noone has tried this before in lbp. I will definitely play your level in the evening! I wish your level luck, many greetings, Jürgen^^
2016-08-24 12:39:49
Posts: 865

2016-08-24 13:41:03 / Author: milkrobot11
Levels like these make me want to stop creating because they look so cool and the idea is great . Will play later!
2016-08-24 13:41:03
Posts: 4

2016-08-25 06:59:37 / Author: mdkd
I'll play it really soon.
2016-08-25 06:59:37
Posts: 1856

2016-08-28 16:50:56 / Author: five-ate-five
Awesome level man, logic is mind blowing congrats on the pick
2016-08-28 16:50:56
Posts: 69

2016-08-29 07:04:34 / Author: Little-Big-Playe
Thank you!
Currently I'm trying to fix a bug which occurs randomly. (Sometimes the loading screen stops at "Setting exit")
As a little workaround I have added an option to go to the scoreboard, if the loading screen gets stuck, so you'll be able to keep your points.

@milkrobot11: Thanks for playing. Sadly I'm not able to add a Multiplayer. (Or some other Gameplay additions) LBP just seems to be at it's limits when it comes to procedural generation. ^^
2016-08-29 07:04:34
Posts: 14

2016-08-31 00:59:22 / Author: Toastrz
Played it earlier today. This level is truly a marvel. Random generation, truly unique enemy variety, a functional and adaptable minimap, the works. The combat is a bit basic considering it's such a core focus of the level, but this level has way too many positives for that to significantly detract from my enjoyment of it.

One thing I did notice is how overpowered the Black Knight enemy is. The other enemies are pretty cleverly designed, but this one feels a little lazy. His attacks are really simple (pretty much just the zombie attack with longer rush distance), but I swear he never goes down. I'd spend almost a full minute repeating the same loop around him and attacking until he finally would die, only to go into the next room and see two more of them. He's not a fun encounter, just an endurance test. I'd recommend lowering his HP if that's possible.

The rest of the level is phenomenal, though. Incredibly well done. You should be proud of this level.
2016-08-31 00:59:22
Posts: 143
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