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Don't know how to make a hazard

Archive: 9 posts
2016-07-04 02:05:12 / Author: sanfoxer
I have been having trouble trying to make a water hazard on lbp3 only thing I know it will need is a brodecat chip and a player killer logic you know what I mean by that but I have problems with the hazard plz help me out a little
2016-07-04 02:05:12
Author:
sanfoxer
Posts: 55

2016-07-04 04:28:20 / Author: Toastrz
Elaborate and use better grammar.
2016-07-04 04:28:20
Author:
Toastrz
Posts: 143

2016-07-04 04:36:14 / Author: sanfoxer
That's not helping
2016-07-04 04:36:14
Author:
sanfoxer
Posts: 55

2016-07-04 04:43:25 / Author: Toastrz
Can't help you if you don't write understandably or make any effort to be independent.
2016-07-04 04:43:25
Author:
Toastrz
Posts: 143

2016-07-04 04:52:28 / Author: sanfoxer
...
2016-07-04 04:52:28
Author:
sanfoxer
Posts: 55

2016-07-04 10:14:02 / Author: CuriousSack
Hi sanfoxer,

I think that you want to have the effect that if someone is touching the water or falls into the water that then he dies! I first have to try out the broadcast chip solution to be able to explain it to you! I will contact you, when I have a solution!
Many greetings, Jürgen^^
2016-07-04 10:14:02
Author:
CuriousSack
Posts: 865

2016-07-04 12:43:15 / Author: Hanfi1311
For the hazard, use an unvisible sticker panel and place a tag on it, for example a red tag...
Use a broadcast chip which sends to all characters with infinite range and layers...
On the broadcast chip you need an impact sensor, which triggers, when gets in contact with the red tag on the hazard...
Connect a Kill Tweaker to the impact sensor (kill owner)...
2016-07-04 12:43:15
Author:
Hanfi1311
Posts: 210

2016-07-04 12:47:31 / Author: sanfoxer
Thx for the help
2016-07-04 12:47:31
Author:
sanfoxer
Posts: 55

2016-07-04 15:31:40 / Author: CuriousSack
Hanfi has been faster than me, thanks a lot for this clear instructions!
2016-07-04 15:31:40
Author:
CuriousSack
Posts: 865
LittleBigForum Archive Statistics
Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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