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Brainstorm & Projects

Space Station 'Solar One'

Archive: 10 posts
2016-04-11 14:50:50 / Author: CuriousSack
Hi friends,

working on my musicsequencer tutorial, I've got some ideas for my  3rd music gallery, which has a story, thats something like a prequel to the story of the musicsequencer tutorial. So I started to create the gallery concurrently to the tutorial and now the music gallery is almost done.

Space Station "Solar One"

"In the future, when people noticed that the universe wasn't built from mathematics and logic, but from music, technological progress did a quantum leap forward. Based on musical waves scientists and engineers developped propulsion systems, which enabled us to travel between stars and to colonize the universe. Composers and musicians became considered members of the society. The center of our known universe was Space Station "Solar One", the headquarters of the intergalactic counsil.
All could have been fine, til we noticed that we're not alone..."

http://ie.lbp.me/img/ft/2fedcf9f2587a8f7db3e245b77062e3bbd249a1d.jpg
Space Station "Solar One"

http://i0.lbp.me/img/ft/5f0da995f627f3cb82548a878055b066e370d253.jpg
Our heroes

http://id.lbp.me/img/ft/03d57427bf888ebd22972bad128d6dda5e1ae92a.jpg
Studying a hologram of the construction plans

http://i1.lbp.me/img/ft/d21f44e1d9f0b6d4bea10ffcd7f057c0a19120f0.jpg
The gravitation field generator (GFG)

"Its been a fantastic day, when Lucas, a young musical engineer arrived at Space Station "Solar One" to visit his uncle Ben. But then the gravitation field generator, which has been uncle Ben's construction, had a critical sync error with the effect of a total system failure. Accident or sabotage? As Lucas was the only one to wear a portable version of a mini gravitation field generator in form of his shoes, its been his turn to go to the engine room and synchronize the GFG manually! And to test the function of the music module units!"

Space Station "Solar One" is a mixture between a classical music gallery with fifteen of my newer compositions and a "pairs" minigame. To synchronize the GFG you have to activate all matching pairs of musical symbols (pics of music instruments) as in the popular memory card game "pairs"! Each synchronized "pair" activates one of the music module units! After the synchronization process you can test the music module units to see, whether they are running without errors! If all music module units are fine then you can activate the GFG again!

In the level you can switch between a normal view and a view through the data display of your helmet, where you can get valuable hints and information! Additionally you can watch the Space Station "Solar One" through 8 different camera angles, four of them with an exterior view and four of them with an interior view.
All songs are available via data transfer for a storage on your moon! http://www.littlebignetwork.com/public/style_emoticons/default/Happysack.png

The level is nearly done, the thermometer is extremely high...accident or sabotage??! http://www.littlebignetwork.com/public/style_emoticons/default/stickytongue%20out.png
More pictures to follow soon! http://www.littlebignetwork.com/public/style_emoticons/default/Happysack.png

Many greetings, Jürgen^^


EDIT:

...and here are the next pics...


http://ib.lbp.me/img/ft/35bcfa9b5dd08e4aa6bded45a33f94e243a84b1d.jpg
...the intelligent analysis and maintenance assistent screen (IAMAS)...

http://i9.lbp.me/img/ft/d6973c7eed8a254bf33d94935020c97262c9f8fa.jpg

http://i5.lbp.me/img/ft/155627795cbb1a6383dfff9a20626f76500e01da.jpg

...use the IAMAS data display in your helmet for a better orientation...

http://ic.lbp.me/img/ft/17c5ab72cb9e2b07d16a78268692141c27e3d434.jpg
...synchronization completed...

http://ia.lbp.me/img/ft/6fa60f4f1e99d1f31c1cd90a25bcdef9114f77ca.jpg
...music module unit test...


Many greetings, Jürgen^^
2016-04-11 14:50:50
Author:
CuriousSack
Posts: 865

2016-04-22 18:59:55 / Author: CuriousSack
Hi friends, here's a little update to my project...

...cause the data screen in the helmet is slightly vaulted, I'v now arranged the letters of the texts in a slightly curved way...


http://i4.lbp.me/img/ft/8f4d29f197d86f00458403f7cc256ea8af4810d4.jpg

http://i3.lbp.me/img/ft/b132c6348e05a340cfda82c07f08f081cc0e9c85.jpg


...currently I'm also working on the different cameras to watch the space station from different camera angles...
...you will be able to watch happenings like the moon rising behind the blue planet, space ships passing by  or a space ship docking to the space station...


http://i8.lbp.me/img/ft/2589e6c27734993e95c1f4b007377311357fb5b6.jpg

http://i4.lbp.me/img/ft/63472eee4c66a4d64c765d42b76d305e8043d01b.jpg

http://ic.lbp.me/img/ft/7cc79acd02e69f2ab6d4bb7b80067145b007dce4.jpg


...weekend is near and I think I will have a lot of time for more progress!

Have a fine weekend and many greetings, Jürgen^^
2016-04-22 18:59:55
Author:
CuriousSack
Posts: 865

2016-04-24 10:17:09 / Author: DeKa1357
Looks great! I'll play it when it's published.
2016-04-24 10:17:09
Author:
DeKa1357
Posts: 1806

2016-04-25 03:36:42 / Author: Biorogue
this looks absolutely stunning! Keep up the good work.
2016-04-25 03:36:42
Author:
Biorogue
Posts: 580

2016-08-05 08:39:49 / Author: CuriousSack
Hi friends,

its been some months since I've posted my last pics here...meanwhile I had some problems with an irrational behavior of my cursor in the level. I thought that it must be a bug, but I found no way to fix it. Its been frustrating and I almost wanted to cancel the whole project..but then I decided to do the whole thing once again, with a new design and a new concept and also a new cursor control. ...

Now I found out that its not been a bug, but a faulty game controller! But the new concept and look of the level is a real improvement! So I probably should be thankful that my controller has been faulty... ()

I've changed the whole concept...

No data screen helmet anymore, the story now is playing in the spaceship of the young music engineer Lucas, the pairs screen and the music gallery screen are located on the screen window of the space ship now.

I had to change the story a little bit, too.

Now I'm about in the same stage as in April and I'm making progress again!

Here some actual pictures...


http://i7.lbp.me/img/ft/5a77f809274a028ee320b598f5fab4a06717db92.jpg
...the cockpit of the spaceship with the screen window and the pairs screen...

http://id.lbp.me/img/ft/22decc0fa550185de07c7dad4b949639eade31f5.jpg
...the pairs screen with an activated pic...

http://i1.lbp.me/img/ft/61100a9a598a95f99d92e56ce35ff9615f0b93d2.jpg
...the music gallery screen with an animated model of the space station "Solar One"...

http://if.lbp.me/img/ft/49f06d1c5a08ecd174f54893d856b89fb424061a.jpg
...the music gallery screen with an animated model of the target solar system...


I'm hoping that you'll like the new concept, I will post more soon...

Have a fine weekend and many greetings, Jürgen^^
2016-08-05 08:39:49
Author:
CuriousSack
Posts: 865

2016-08-08 07:33:42 / Author: CuriousSack
Hi friends,

here's a little description of the changed story...

"It came unexpected...some garish lights, some loud explosion and then...darkness! And probably the young musical engineer Lucas, on his way to the space station "Solar One", would have been lost in space forever! Unconsciously floating through the endless darkness with his damaged space ship it would have been his certain death...if there wouldn't have been PAUL, the artificial intelligent P ilot A ssistent U nit series L, who managed to revive Lucas... Since the whole propulsion system had a breakdown, Lucas has to activate the system manually to have a chance to reach "Solar One" and to inform the intergalactic counsil about the incident.


http://i5.lbp.me/img/ft/a95267d908b54148f47c2e231e428f8ea6d3f109.jpg
...PAUL...



PAUL will get animated, he can open and close his mouth and I've given him different eye expressions to make him more vivid!


Many greetings, Jürgen^^
2016-08-08 07:33:42
Author:
CuriousSack
Posts: 865

2016-08-14 16:34:32 / Author: CuriousSack
Hi friends,

here are some more pics of my upcoming space adventure music gallery pairs minigame level...


http://i7.lbp.me/img/ft/157dceefe85092da2d5976d318cee589e76d1876.jpg
...under attack...

http://i4.lbp.me/img/ft/ee4b3b087d5aa2b7319565f6616555e69ed9a7dc.jpg
...watching the control panel...

http://i2.lbp.me/img/ft/6726c8571a89adaa1262e80be8f1f00fa43e948c.jpg
...cockpit and control panel...

http://i8.lbp.me/img/ft/8f87428940d21a9467f15b07217c370e93d3b994.jpg
...we're not alone...


I hope that you've noticed the fine details and that you enjoy what you see!

Many greetings, Jürgen^^
2016-08-14 16:34:32
Author:
CuriousSack
Posts: 865

2016-08-14 18:33:39 / Author: mdkd
Really cool!
2016-08-14 18:33:39
Author:
mdkd
Posts: 1856

2018-02-03 17:05:05 / Author: CuriousSack
Omg! My last post in this thread has been from August 2016...shame on me! ...and lot of thngs that have happened meanwhile! But I have good news! I'm working on this project again! The last weeks I've created some of the story scenes, animating the actors is a time-consuming activity, but I'm making good progress!
So here's my update...

- I've created a starting menu so that one can choose the point in the level where to start (but only if you have played the level once before)
-I've created and animated the intro scene
-I've created and animated the cryo-chamber scene
-I've created the cockpit scene (still to get animated!)
-I've created the pairs/ memory part
-I've created the music gallery part
-I've created and animated the arrival at "Solar One" scene

Still left to do...
-animating the cockpit-scene
-creating the alien attack scene
-creating the counsil at "Solar One" scene

I've changed the story a bit...
Sackboy gets defrosted from his cryo-sleep, just to notice that he got awake soundmiles away from his target! He's been on his way to the space station "Solar One" where he has to deliver some secret cargo. While he starts to check the systems to find out what has caused this error (aided by his Pilote Assistent Unit L alias P.A.U.L) an alien ship appears out of nothing and starts to fire on sackboy's cargo ship! The alien attack causes a total system failure. After the alien ship has disappeared againand after P.A.U.L has reanimated sackboy, sackboy has to synchronize the music wave units per hand to reboot the music wave propulsion. (The pairs/ memory game part)
If the music wave units are synchronized again (all pairs are found) sackboy has to test all music modules (Music gallery part) before he can continue his way to "Solar One"
There he has to give a report about the alien attack to the intergalactic counsil!
Not everybody of the council seems to be surprised of this sensational news...

I will try to do a trailer soon!

Many greetings, Jürgen^^
2018-02-03 17:05:05
Author:
CuriousSack
Posts: 865

2018-02-03 21:29:11 / Author: mdkd
This update log is very interesting and nice. The gameplay sounds like fun and the music is probably going to be EarCandy. Neat!
2018-02-03 21:29:11
Author:
mdkd
Posts: 1856
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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