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Ending a level when everyone dies?

Archive: 3 posts
2015-12-28 01:09:12 / Author: King Derp
Currently near the finishing stages of a survival type level. But I can't seem to figure out how to make a level end when the last person dies.

Its supposed to only have 1 life per person, and once the last person is out i'm trying to figure out how to teleport them to score board at the end of the level.

Any help would be appreciated, this is literally the last major thing I need to do to finish the level.
2015-12-28 01:09:12
Author:
King Derp
Posts: 8

2015-12-28 07:13:09 / Author: Hanfi1311
Put a player sensor with infinite Range next to the level entry and connect it to a timer with e.g. 5 seconds to make sure, everybody is in, now connect the timer to a) a destroyer on the level entry and b) to the scoreboard...
2015-12-28 07:13:09
Author:
Hanfi1311
Posts: 210

2015-12-28 14:52:35 / Author: Indomitus1973
Here's some input from someone also working on a survival level... (Actually, working on version 2 of one I have published: The Gauntlet)

First drop them in and move the entry point off screen. If it's off screen it won't be used, so anyone who dies won't just respawn. Immediately activate a checkpoint directly at the levels scoreboard, somewhere they can't escape from to go back to the level. When the last sack dies, the camera will move to that checkpoint and everyone will spawn out of it, right onto the scoreboard. Boom, level over.

On mine, it drops them into a small box for a brief intro (it's dark so they can't see where they are) then the box releases them into the survival challenge and the lights come up. The entry points (I use multiple so I can unique tag the players) are deactivated and moved away with the box. At the same time, I activate spawn points (1 for each player for my level, but you don't have to) right at the exit, where they can't go anywhere except the score board. When the last sack dies, they all go there. They can linger there as long as they want, but the level is over.
2015-12-28 14:52:35
Author:
Indomitus1973
Posts: 75
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