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LittleBigPlanet 3
Brainstorm & Projects

Masterpiece RPG Project (working title)

Archive: 8 posts
2015-10-24 06:30:47 / Author: ironfist
Moving Forum from LBP2 to LBP3. The game has moved to LBP3 & has changed.

http://i4.lbp.me/img/ft/3b4e4214a375f8f200672b240c4734a51ddff1d1.jpg

http://if.lbp.me/img/ft/faff53422ce6cfd2763d5c928a5833b32078aa84.jpg

Lists of Logic/features:
High detailed drawn/created photos.
Weapon Display. (Complete)
Player & Enemy Shadows that follow during battle (Complete)
Movement animations during battle. (Complete/Ongoing)
Turn based RPG battle system. (Ongoing)
Action Points replacing MP. (Cost to use Actions) (Not Ready)
Enemies will have movement animations during battle (Complete/Ongoing)
Special Animations for abilities. (Ongoing)
Camera work during battle animations. (Ongoing)
Auto-Equipping the best Weapon when found. (Not Ready)
Open world -> Battle Screen encounters. (Not Ready)
2 Characters in battle. Male & a female Character. (1 Character is complete)
No Leveling up. Finding weapons will be your source of progression. (Complete)
Monster icon Display. (Complete/Ongoing) 
Player & Enemy Targeting with menu system. (Complete)
Each Character will be able to use around 3+ types of weapons limited per character. (Complete/Ongoing) 
Common Battle Music. (Complete)
Character's mouth moves during battle & text. Closed mouth, yell, angry. (Complete)
Hair turns off when a player Equips Hats.
Extremely hard boss enemies on the world map. For new Weapons. (That aren't random encounter)
Will be creating a public RPG that people can summit in/help with the RPG.

http://i4.lbp.me/img/ft/7048ee04278e032b99b619c927ed8d85eebba257.jpg

http://i6.lbp.me/img/ft/b76f5581b701b28e26c41b7cb7ecbacf6ec784c4.jpg

Extra Logic that maybe added:
Characters may Draw and put away their weapons at the start and end of a battle.
Actual Areas outside the world map.
Story Content. (Not likely unless I get LOTS of support.)

http://ic.lbp.me/img/ft/35c3f23de57f5a6afd1f65847cac6ce0064becd2.jpg

http://i1.lbp.me/img/ft/9310db4d4782fa447a5cfe32cb3885157b119a8e.jpg

VIDEO Previews:

Face Mouth Animations & Head gear test
https://lbp.me/f/520c618cd094861786ce8cdfaed4427525b6ded0/more_by_user?p=1&l=12

Standing Around Animation for Enemies & the Main character
https://lbp.me/f/557de5c02710014cd38cce8b5ff6878ce8bcb802/more_by_user?p=1&l=12

Menu System ver.1 Preview. (We're currently at the end of ver.2 with many big changes)
https://lbp.me/f/1ceefecad875af4dc5c4ddcb54a52f5367db7799/more_by_user?p=1&l=12

http://ic.lbp.me/img/ft/2bc7c4d0c29b0da2c778dd9d4416d7e1772fa8c1.jpg

http://ib.lbp.me/img/ft/c3b382a0486584eb3db2fd5e87eddc4a4c0cc4ac.jpg
2015-10-24 06:30:47
Author:
ironfist
Posts: 13

2015-11-03 20:33:29 / Author: ironfist
Ton of work has been done with the Menu System & Logic sorting out the battle system is finished and is working smoothly. Many bugs have been fixed within it.

Changes:
Both Character Menus share the same menu UI. There was 2 Menus but there is 1 now. Saves on memory.
Selecting targets will disappear the menu.
When in battle animation with your character or when monsters are doing animations the menu will disappear.
Backing out of selecting targets will reappear the menu.
Starting up your turn & ending your turn will appear/disappear the menu.
Starting up a characters menu will reset any glitched counters.
Menu Sounds are more quiet.
Core Battle system logic is done. The battle is playable. (Only action you can use are Special Attacks on the middle target on the field right now. 2 Characters goes first then 3 Enemies go next.)
There is a menu for the second character.
Second character was given a fire blast attack.
Clam Enemy works a bit and gave him a bubble blast attack.

Logic needs to be done:
AP Requirement Check for Actions.
HP damage.
Extra enemy detail towards giving the correct damage to the right selected player.
Random Encounter to battle screen
Logic towards enemy & player deaths
Potion Animations/effects and HP healing.
Normal Attack Logic for characters
Extra detail towards battle effects on the mage character.
Joint movement bug fixes on both characters.
Joint movement bug fixes on the boss.
Changes in the camera system where the camera isn't on the weapons of the characters. Which is causing some camera issues.
Look into sound effects for both female & male characters. Like give them yells for attacking or getting hurt.
Battle fanfare.
Draw/put away weapon logic.


Was looking at mobile games and they have cash shops in it where they cost money to give out random items. I was thinking of players obtaining CP (Chest Points) from normal battles and find chests within a area of the game where they can spend CP to open it. Random chance players will obtain a rare weapon from it and the common weapon will always drop from it. That or at the end of a battle a chest will drop and open and random chance of obtaining a rare weapon, samething just you will not be earning or spending CP.

Just adding to the above post.

http://i4.lbp.me/img/ft/9d48d4eeac0447405ff9980e45f5245e2513df9c.jpg

Trailer has a few things out of it that we're added/fixed.

https://lbp.me/f/3f096f75b887ee501101218f99e8a5dde290cbfc/more_by_user?p=1&l=12")https://lbp.me/f/3f096f75b887ee501101218f99e8a5dde290cbfc/more_by_user?p=1&l=12
2015-11-03 20:33:29
Author:
ironfist
Posts: 13

2015-11-05 04:29:56 / Author: ironfist
The battle system has reached phase 4. (Will be done in phase5.5-6)

http://i3.lbp.me/img/ft/883532aaff2f3b6a6fb73c194418af3fce3d60ca.jpg

Weapons have a glow effect around them.
Both characters can target and attack each of the 3 enemy spots with normal attack & Special Attack.
Tags turn on Cameras.
A bit of camera work goes off during enemy & player attacks and when the menu is on.
Arm joint movement for both characters for holding weapons was fixed.
Had to redo the battle animataion to work from fixing the arm.
Normal Attack joint movement was added to both characters.
Active Message appears next to the characters name when its there turn.
Fish Enemy is finished.
Fish enemy has swim jump battle animation for its attack.
Dragon enemy was designed.
Idelling animations for the dragon is finished.

http://i6.lbp.me/img/ft/b466b9ab55dafa664fad08abf498e4a81e84951b.jpg
2015-11-05 04:29:56
Author:
ironfist
Posts: 13

2015-11-07 10:36:52 / Author: ironfist

Pretty much done all the complex stuff. I still need someone or I will have to do it... is to make my characters move around in a actual area.
Also looking for ANYONE that wants to create something and add it in the game. If you do make something like a monster it needs to move using the chip thats on every monster. Its pretty easy, just adjust the routation in the order you want it. Also looking for people to make music for the first chapter of the game and upcoming chapters.

Update:

Adjustments because of the battle system.

Potion heals 4 HP now with 2 AP cost. Using potions ends the turn.
Characters now move there hands when using a potion.
Attack costs 0 AP now.
Crab animations are better.
Clam monsters bubble blast looks a bit different.
Both characters Blast/Slashing animation for there normal attacks.
Emote sound effects we're added to potions.
Blue Normal & Red Rare item Chests was designed.
Sound effects we're added to normal attacks.
Randomizer bug was fixed where the enemy was doing 2 attacks at the same time randomly.
First Area has begun the creating process.

Will be increase players HP to 10~13. Because 6 isn't enough health to keep up when fighting 3 enemies.
Battle Fanfare animation has been canceled because of character movement limitations I can't really make anything that looks that good.
I think i'm gonna do away with the put away/pull out logic and animations also.
Someone unknown bug is preventing the senors to reset/turn off, randomly causing the crab to lose gyroscope connection.

Screenshots of a game still in devlopment.
http://id.lbp.me/img/ft/28d4922998f312f342650c47639b6f9a210cea59.jpg

http://i7.lbp.me/img/ft/6c7bb4433195be0d8210f19ee808695f47df1400.jpg
(Text Box will be different for each area of the game. Beach, Desert, Dungeon etc..)
http://id.lbp.me/img/ft/4fdeefb09d15b8e0b353a5673171f7bbc57e58bc.jpg

http://i1.lbp.me/img/ft/f41ef645ecf9fbf59fc78ab9937bab436baac290.jpg

http://i0.lbp.me/img/ft/0a02e0ce663ff682289f64847c9f5f4972d57d10.jpg

http://i8.lbp.me/img/ft/098e8c9b2721be5b5d38c02a52fd83ae65ef039e.jpg

http://i8.lbp.me/img/ft/588952e9618cec17b74be81be21b6b632921c241.jpg

Been thinking of calling the game, Rising Fire. Good title?
2015-11-07 10:36:52
Author:
ironfist
Posts: 13

2015-11-10 21:54:38 / Author: DeKa1357
Wow you've put a lot into this level! The pictures are good! Can't wait!
2015-11-10 21:54:38
Author:
DeKa1357
Posts: 1806

2015-11-14 13:12:08 / Author: ironfist
Heres another small preview/update on what the first area will look like. Please note, not much has been done and still working on adding more designs and gameplay elements within the areas besides just random encounters. Also this is not what its gonna look like in the end. Im still using this area as a testing ground for gameplay logic.

http://i7.lbp.me/img/ft/887fb7c378d5797c03c1b14e68dfc063e858b753.jpg
http://i0.lbp.me/img/ft/320eef87d7375c308e15d56e626b9d007f1696a9.jpg
2015-11-14 13:12:08
Author:
ironfist
Posts: 13

2015-11-22 19:59:38 / Author: ironfist
Did a quite bit of work on the game.

http://i7.lbp.me/img/ft/2a72b2e2658f845baec5c29d18ec2b056c0b6e38.jpg
Redid the rocks, the floor, collusion, redid the trees, layed the area out better for better gameplay,
Character has in & out movers to change to other layers by touching a hit box.
Text has been updated.
Textbox that gets emited by npcs when pressing X.
O button can skip the text box.
Beaches textbox has been increased in detail.
O button skip text is added on bottom right of the text box.
Slide down ledges were added.
Characters mouths move alot during text.
Pillar designs were improved to look more 3D.
Pillar collusion boxs were changed for this top down view.
Main characters closed mouth was improved to look better.

http://ia.lbp.me/img/ft/8ca612b330a81abbbc2e0dff0dde221531d0b5ba.jpg

http://i6.lbp.me/img/ft/5568a9206d6c08769ea50df1445ae9c0f7eb7811.jpg
Just wanted to share this image I made in lbp3 paint.
2015-11-22 19:59:38
Author:
ironfist
Posts: 13

2015-12-29 13:55:20 / Author: ironfist
Been awhile since I posted here but I will throw a big update to this.

http://ia.lbp.me/img/ft/6fa025500e290572c1a54a17b7bd1446eb4d65d1.jpg

http://ic.lbp.me/img/ft/efc946746d9eef60bdc9b7cbe44168f6fc49043b.jpg

http://i2.lbp.me/img/ft/752a2ba37e6126cb73125ffb67c4a5c24f7c8bb0.jpg

http://i3.lbp.me/img/ft/0d3c694a29025c992d59816a12bf48a8739cb1e3.jpg

http://i7.lbp.me/img/ft/827bd7b42b60815cfa94470f1f1ac87c93d1c002.jpg

http://if.lbp.me/img/ft/6ffb9ae5048992258f67122a1249a032f9a24eea.jpg

http://i2.lbp.me/img/ft/ef2b6fd5769bc91b4def08f71a4506b31e808202.jpg

http://i7.lbp.me/img/ft/61788a18e5d10f2dd1344829506653eb97871f71.jpg
http://i8.lbp.me/img/ft/258bbf2996ddda0da0be997c59ff05f07cd41782.jpg

http://id.lbp.me/img/ft/b1da3370eafcee8f69aa3ddd78cff61a1affa722.jpg
http://ia.lbp.me/img/ft/d9a2729a52087920baf9dce8e3373928cfe9971e.jpg

http://i1.lbp.me/img/ft/08185236b7ffd7c36e75181731bfd489a41d9074.jpg
2015-12-29 13:55:20
Author:
ironfist
Posts: 13
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