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water

Archive: 6 posts
2015-07-17 15:26:40 / Author: hard puzzle
Hi all. Sorry for asking so many questions. This will be my last question. Is there a way to place a water as a material instead of a flat level at the bottom of your level? I am looking through my pop - it tools and cannot find any way. Thank you
2015-07-17 15:26:40
Author:
hard puzzle
Posts: 13

2015-07-17 17:12:19 / Author: Psmerga
LBP3 has a water material, but you will need logic for it to work.
2015-07-17 17:12:19
Author:
Psmerga
Posts: 373

2015-07-17 17:47:42 / Author: hard puzzle
can you explain? i am not looking to raise/lower the water with a player sensor;i just want to spread it like a material if its possible.
2015-07-17 17:47:42
Author:
hard puzzle
Posts: 13

2015-07-17 18:06:27 / Author: Wezze85
Hey 

Try this https://www.youtube.com/watch?v=LvdDt6cTSjg 

Video/tutorial made by Danx87

hope it helps.
2015-07-17 18:06:27
Author:
Wezze85
Posts: 29

2015-07-17 18:40:43 / Author: Sound Friction
For a somewhat more complex and pre-built things, visit this giveaway level. Has also a little instruction on how to use it.

--> https://lbp.me/v/qvdjbm1 <--
2015-07-17 18:40:43
Author:
Sound Friction
Posts: 437

2015-07-22 11:18:05 / Author: Tynz21
Get out your water material. There's a pre built one I believe, but you could probably make any material you want work, just slap a dephysicalizer on that bad boy. Then you'll need some collision detection on your player, courtesy of an impact sensor placed on a broadcast microchip. This sensor should require tag and include touching. Label the tag as something easy like "EnableSwim" and then stick that same tag on the water material you chose. Now go back to your broadcast microchip and throw down an anti gravity thing and set it up with 90-100% antigrav and maybe a few % of dampening. Play around with it. Now throw down a controllinator and an advanced mover onto your broadcast chip. Controllinator should be a receiver controlled by nearest player and plug one of the control sticks outputs into the mover outputs. You'll probably also want an or gate that has both control stick outputs and activates a looped swim animation that resets when the player is not pressing the stick. That should basically cover it.
2015-07-22 11:18:05
Author:
Tynz21
Posts: 89
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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