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Lbp3: Please Bring Back/ Add These Things To The Game

Archive: 19 posts
2015-07-15 22:47:56 / Author: CarlosTrejo2308
These is a list of some ideas I have or recomendatios to add some features that were in previous games.

1.- Back in LBP1, there was an option in each level that sayd (find more>levels like this). It will be cool to return these feature, so if I like an level. I could fine more levels like that, based on tags or the level name. 

2.- New section on the community levels. "Levels you may like". The same like the number one, but htis time, it chek what levels you have yay, and heart them. Then based on that, it will recomend you some levels that you haven't never play

3- So lbp.me is realy cool to share levels. But it will be nice to recommend a special level to a serian friend in the game. Add an option in each level that says "recommend" and probably share the level by game alerts or in the "social" section.

4-Make social more interactive, yes, its nice to have a introduccion in each porfile, but it will be cool to add like  newsletters  (like youtube had). Some option in your porfile to make a (newsletter), then it will be aviable in the "social"section and visivble for your friends and players that heard you.

5-Return the HUD menu from LBP Karting, please let us be more creative and costumise our own HUD!

6-Update the controllinator for the PS4 users. Here are some ideas on how.
 
-Make a rectangule and then add the posibility to add finger sencors in any part we whant in that rectangul. The sencor will activate if the touch pad is pressed in that area.
-Make it like the move controller, add some outputs for (up/down movement) (left/right movement) (circules movement) (press) (pinch, like for zoom and stuff)

7-The posiblity to disable reviews, comments, etc.. ingame

8- Add a new tool that remembers everything from all users. For example:
You add the tool to a wall, then when you pulbish it, say that player 1 adds a photo to the wall, then another diferent player goes to the level, he will se that photo and he can add a new one, deleat the existing one, etc...
Or, add in logic, for ejample... You want to makee a poll, so you add questions and then a counter for the yes and another for the no.Then after you publish, people can select yes or no, and the toll will remember the awensers.
2015-07-15 22:47:56
Author:
CarlosTrejo2308
Posts: 8

2015-07-16 02:22:57 / Author: CarlosTrejo2308
A few more I just forgot


9- a logic that compares 2 imputes and then gives the output for the strongest one,it can be an adition to the selector.

10- Return the cool pages, add filter to not allow copy levels and make a better system that combine the most harted levels and most played, and kind of spot those levels beforeit gets there and goes to the cool pages

11-An autosave feautre that saves automatically a level wile creating
2015-07-16 02:22:57
Author:
CarlosTrejo2308
Posts: 8

2015-07-21 23:00:49 / Author: Tynz21
Number 9 at least is on the and and or gates. Plugging wires into them will output either the greatest or least signal depending on which gate
2015-07-21 23:00:49
Author:
Tynz21
Posts: 89

2015-07-22 02:26:18 / Author: nerd_dog
something that I think they really need to bring back was, signals that exceed 100%.

they made this easy to do around the time that DC Comics kit came out with the addition and multiplication settings in the "Or" and "And" gates. then they decided to cap these signals for LBP3? signals over 100% aren't actually necessary in most cases. but when the option is there, people will use it. now we have a bunch of broken logic throughout LBP3.

i'm not too sure why they "fixed" this,
2015-07-22 02:26:18
Author:
nerd_dog
Posts: 1483

2015-07-22 02:30:01 / Author: amiel445566


That's how it seems to be going so far  
2015-07-22 02:30:01
Author:
amiel445566
Posts: 127

2015-07-22 02:33:56 / Author: nerd_dog
The developer's new motto from here on out should be "If it ain't broke, don't fix it."
2015-07-22 02:33:56
Author:
nerd_dog
Posts: 1483

2015-07-22 05:02:04 / Author: Tynz21


that'd be a world better than their current motto of "don't fix it" 

but seriously I'm so with you on the analog signals... it was easier to use a big signal and multiply when building things based around stats and stay modifiers, that way I didn't have to scale everything way down off the bat.
2015-07-22 05:02:04
Author:
Tynz21
Posts: 89

2015-07-24 18:07:01 / Author: MaverickHP
This might sound dumb, but I want the star rating system back. I loved that. It made reviews have more range than a yay or a boo. I'm probably just being stupid, but I really like the star rating system more than our current system.
2015-07-24 18:07:01
Author:
MaverickHP
Posts: 18

2015-07-24 18:34:28 / Author: Tynz21


Oh you're not alone in that. But it's just too mean to rate a terribly done cookie cutter level with one star, it hurts peoples feelings and they get sad and complain because they can't face reality.
2015-07-24 18:34:28
Author:
Tynz21
Posts: 89

2015-07-24 21:12:21 / Author: nerd_dog
You can basically still leave your negative feedback in a review. it's a bit more involved than simply hitting a rating button and moving on, but I don't think that's a terrible thing.

i don't think having a boo button is always a bad thing but knowing how the trolls of LBP are, i can see where bringing it back could be a problem.
2015-07-24 21:12:21
Author:
nerd_dog
Posts: 1483

2015-07-24 21:38:58 / Author: amiel445566
Here's an idea for the voting system. You can vote -5 through 5 (or something) but need to review to back up your vote. If your vote is voted poorly/well, that influences what impact it has on the total level rating (???) might just be too time consuming for most folk
2015-07-24 21:38:58
Author:
amiel445566
Posts: 127

2015-07-24 22:05:57 / Author: MaverickHP
Yay, people agree with me
@amiel445566 I really like your idea about how your individual rating would contribute to the level's rating
2015-07-24 22:05:57
Author:
MaverickHP
Posts: 18

2015-07-25 05:55:30 / Author: Tynz21
That sounds like a pretty decent idea if you ask me. I just don't like that the sad face was seen as negative because it can hurt peoples feelings or troll people. Cant leaving a cruel review do that even more so? Id be more upset by telling me my level is garbage than leaving a sad face.
2015-07-25 05:55:30
Author:
Tynz21
Posts: 89

2015-07-25 06:39:45 / Author: amiel445566


The thing is, if people could rate reviews as they can now, then they'd have less of an impact, and you could see the truth behind ratings, rather than a blatant "YOU SUCK" kind of response.
2015-07-25 06:39:45
Author:
amiel445566
Posts: 127

2015-07-26 10:34:26 / Author: nerd_dog
wow amiel, that's actually one of the best level rating ideas I've ever heard for lbp lol
2015-07-26 10:34:26
Author:
nerd_dog
Posts: 1483

2015-07-26 21:15:45 / Author: amiel445566


Thanks, I try 
2015-07-26 21:15:45
Author:
amiel445566
Posts: 127

2015-08-09 05:27:47 / Author: Godzilla
But then the trolling problem comes back to mind. If people leave genuine positive reviews on a level, but someone happens to be jealous or dislikes the author and decides to dislike the reviews with multiple accounts, then they would not count towards the displayed like count, right? And why is there a dislike option for comments/reviews but not levels, and why are people allowed to delete reviews without a valid reason for doing so?
2015-08-09 05:27:47
Author:
Godzilla
Posts: 13

2015-08-09 05:34:02 / Author: Godzilla

The problem with that is that a lot of the reviews that have been pushed back in the reviews page by popular reviews won't have the chance to be rated, so their ratings will stick despite whether they're bad or not. And, some people just want to rate the level. If you're too impatient to leave a review or you're playing with friends who don't have the patience to wait for you to finish a review, no review will be left at all, which makes the problem of getting your levels popular even more complicated.

This is not related to the topic, but a simple fix for the Cool Pages/Highest Rated/Busiest Levels copied levels problem is to remove every copied level out there and set up a single account (run by devs) that is allowed to publish it and blacklist the levels from the Cool Pages/Highest Rated/Busiest Levels/etc, because some people like that kind of stuff and this is a way to keep these levels published so people can play them while giving good levels a chance to hit the Cool Pages.

I've always wondered why nobody complained about the rating system in LBP1. Can people really not handle criticism? Might as well scrap the entire Review and Ratings system, then.

Why can't the comments on story levels just be disabled (LBP2 has comments, but I'm not sure about LBP3)? It's just filled with spam.

What's the point of comments on levels other than to provide people a place to spam "LOADING", advertise levels or converse with their "boyfriends" or "girlfriends" (who are probably 50 year old pedophiles)? If it's to give the author of the level a place to leave a message, then just restrict it to them. Or allow them to choose who can comment. For example, you can grant your friends, hearted creators, reputable players, yourself, etc. the privilege to comment.

Why is there still no tool that lets you select a portion of a picture for your level icon or profile?

Why was there never a tool that let you create background/foreground scenery? The playable layers was supposedly restricted to only 3 (originally, it was much more in the early beta stages) because more than that would be overwhelming for the player, but we should still have the option to create background/foreground scenery at least.

Interesting fact: If you use an exploit to roam freely in the intro level of LBP1, the LittleBigPlanet logo that is revealed by the curtains at the end is actually in the non-playable layers, so the level was probably created when they still had the extra layers (or the devs just temporarily re-enabled the extra layers to place the logo there).

Why is there no ability to reply to reviews/comments (and appear in the recent activity if you do)?

Why is there no ability to see how many resources certain objects/microchips/logic is using up in your levels?

Why do you need to be confined to the pod controller while a level is loading?

Why can't you disable object capturing in a level that you are currently building?

Why isn't there a tweakable material like the space material which allows you to set a custom image from your pictures to use as a backdrop for your level? You can adjust how fast it scrolls as you are moving horizontally, how fast it scrolls as you are moving vertically, etc...oh, wait. The picture quality is just horrible, so it would look bad. Seriously, I wonder what the resolution and size of a full screenshot is, because it looks terrible.
2015-08-09 05:34:02
Author:
Godzilla
Posts: 13

2015-08-12 07:34:57 / Author: SuperLarno
I hope they bring back the emotion taunts animations from LittleBigPlanet PSP, a little animation would play when you pressed L1 and the D-Pad, like punching for  or looking left and right for  .
2015-08-12 07:34:57
Author:
SuperLarno
Posts: 10
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