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Is LBP Losing it's Original Touch?

Archive: 17 posts
2015-07-15 00:19:23 / Author: gurren009
I know I'm probably gonna get a lot of flak for this, and no, I don't mean games like lbp2 and 3 are bad. They're all great games with amazing creation features. But I feel like lbp is starting to focus more on the "creative aspect" than the whole play, create, and share motto. Back in lbp1, everything was easy and simple. The characters where mere material created objects with a magic mouth for a voice. The gameplay was simple, and the tools were limited, so it was really fun seeing creators make amazing things like 3d shooters, topdown racing(right before lbp2), and more.. Thinking back on the game really gives some of us old players a lot of nostalgia. LBP is getting increasing complex, which is why glitches and bugs happen. In lbp1, loading times where much faster, and there were much fewer glitches. However, once lbp2 started to add the whole logic aspect, things started to get much more complex, which sparked bugs and connection issues.  Don't get me wrong, I enjoyed lbp2 and lbp3, and they were all great games. But I feel like the simplicity of lbp1 made the whole play, create and share aspect stronger. Lbp2 and 3 started to focus more on the game creation aspect, and it's starting to make lbp feel more like a game creator than an original idea.
2015-07-15 00:19:23
Author:
gurren009
Posts: 617

2015-07-15 07:06:51 / Author: Trayvargus
I completely agree! Although (don't get me wrong) LBP2 + 3 where great games, LBP1 still has a connection to my heart strings. The ideas back when it was released where limitless, and creators generally got the recognition they deserved. Also, the play element was really exciting back in the day, as anything a creator had spent time doing and published, was always a thrill to play and without a doubt added something exciting to the community! In addition, the way things where done gave an enhanced magical feel to the game. The characters made from the original materials just made everyone feel involved and everything thing just worked! In a sense, I'm really struggling to find the words as to why I love LBP1 so much and why I believe its ideals are not being upheld as much as they could!

I posted this part in another thread about the the journey home. What I stated was that this DLC ruined a bit of the LBP1 magic for me to a point. My point was, no matter how much I played through the the LBP1 story and no matter how much I imagined what I had played to how big a detail I imagined what I had seen, did I ever imagine Frida sounding the way she did. This may sound really picky, but it just sort of shattered the image in my head and all the images I had ever had as before it was just a magic mouth and a collection of burps that delivered the information. - If you want to read more about this check out my thread in LBP3 Levels - The journey home good or bad?
2015-07-15 07:06:51
Author:
Trayvargus
Posts: 62

2015-07-15 10:33:49 / Author: Woutery
Ehh, LBP indeed changed from the early-on crafting aspect - as in, creating stuff as if they were actual crafts, with craft materials, simple tools to use them, that sorta stuff. Back when i only knew LBP PSP, i thought bounce pads already were a disgrace to the creativity of players. Why use something premade like that when you can just link up a piece of material with a piston? And then i got LBPV and i loved all the tools. LBP is just evolving and expanding with new things to build with and i definitely don't think that's a bad thing.

How is it straying from the Play, Create, Share motto? You still play, you still create (and way better than before!) and you still share. I don't see how you guys think that ideal isn't there anymore because it clearly is.
2015-07-15 10:33:49
Author:
Woutery
Posts: 211

2015-07-15 12:13:06 / Author: gurren009
LBP getting new creative materials and tools is actually great. It's amazing seeing players create master pieces with the limited amount of tools they have. It's just that lbp is starting to feel less memorable in the sense that when it came out, it was a completely new idea, and it had so much more fame and popularity. Now, it's just one of those extra games now no one(besides the lbp community) really likes anymore. It feels like just another game creator. Like Trayvargus said, it's losing the magic that made it so great back in lbp1. Lbp1 was memorable because it's characters had no voice acting, it had the best tracks in lbp in imo, the platforming style was completely new and felt unique to the game, and the create mode was simple and had the fewest glitches. Lbp2 and 3 are starting to lose that feel that lbp1 had. The characters with voice acting are starting to become annoying, instead of simple material-created talking objects. The worlds are starting to feel less creative. And the feel of lbp is starting to feel like the same thing over and over again. They only seem to be improving the create mode instead of everything else. Than again, I'm probably just speaking out of nostalgia. I completely understand anyone's view if lbp2 or 3 was their first lbp game. I'm not against lbp evolving either. I love the logic creating in lbp2 and 3, and I really enjoy making cool 3d levels. I just hope that the creators can bring back what made lbp1 and psp so memorable in future games, or even future level packs
2015-07-15 12:13:06
Author:
gurren009
Posts: 617

2015-07-15 16:43:31 / Author: Trayvargus
@gurren009 Glad someone out there shares the original ideals of the game still
2015-07-15 16:43:31
Author:
Trayvargus
Posts: 62

2015-07-16 10:24:32 / Author: Craigmond
As much as I love LBP 2 and 3 and recognise them as superior to the first, I'd ave to agree that the magic was much more prominent for me within the first and it will always have a special place in my heart. Maybe it's because I was much younger (6/7 years ago, it always seems so much shorter) and everything was more exciting because my imagination was still kicking about in full flux but there was something to it that just connected in a way that the others haven't. I remember creating a Hogwarts level that was really rubbish and barely resembled the place but it was so much fun just running around in it dressed up as the characters and pretending - I also loved bomb survivals (go ahead, shoot me) because even though they were over-saturated and often poorly designed I found it to be really amazing that someone else could create it - obviously was much more impressed by the huge amount that others could create like the incredible calculator that was made using simple logic and pistons.

Only the music sequencer from LBP2 really made me feel the same kind of thrill and nostalgic excitement that the first manged to curate in me. So maybe it was my age, maybe it was it's simplicity and maybe it was because it so innovative but regardless of what it was, it was a game that managed to open up to me in a way that none of the new ones have managed to quite do since (besides LBP2's music sequencer). That said, I love LBP3 entirely and I love the new tools and amazing levels created within but it's definitely a different feeling playing it than when I first started playing LBP.
2015-07-16 10:24:32
Author:
Craigmond
Posts: 13

2015-07-16 11:27:08 / Author: gurren009
I completely agree! For most players that had lbp1 as their first lbp game, there's always a sense of nostalgia/magic whenever we think back on the fun and great times we had back when were playing the game. I remember playing it with my best friend, BOB2410, and we had a blast! Just yesterday I was checking my noob levels I made back on lbp1.  They were so poorly constructed, but I still remember how much I tried to make them the best they could be . I guess this feeling will no longer be in lbp games. MM has left the game, so  guess we can't blame Sumo for lbp3's lack of memorable moments. Oh well, I guess we'll just have to leave the past behind and accept lbp for what it is now .
2015-07-16 11:27:08
Author:
gurren009
Posts: 617

2015-07-16 12:57:05 / Author: Trayvargus
As sated before, anyone that played from the beginning would understand where we are all coming from! The thing I found about LBP1 that I believed was so magic was its limitless possibility's! I think I have tried just about everything in LBP through the games ranging from; emo, level critique, all out noob, creator (even levels that where so awful when I look back on them but so fun to make with my best mate and share), pin hunter, advice giver, and the list goes on!
2015-07-16 12:57:05
Author:
Trayvargus
Posts: 62

2015-07-16 21:07:08 / Author: nerd_dog
from my perspective, LBP1 is definitely a nostalgia thing. I started the lbp series with LBP2 in Fall of 2013. a lot of times, I would play a LBP1 level and think "this is kinda ghetto.. ". I really love my microchips personally, and I really love some of the complicated levels that were done in LBP2. I suppose it's all in how you view it. it's strange how it effects peoples creating habits as well. for example, if I want to make a platform move back and forth, I set up logic with tags, movers, impact sensors, selectors, stickerpanel, gyroscopes, ect.. but for for most creators (most of which started with LBP1), they would simply slap a piston on and call it good. I guess i'm just a weirdo that would rather do it with microchips lol. LBP2 will forever be my nostalgia. and for people starting with LBP3, they may play a level from LBP2 and think ".. only 3 layers?... no velociporters?.. no bendy rails?.. only sackboy???.. wow.. this is ghetto.. "


oh and, even if I did play LBP1 first, I probably would have much preferred LBP2 (because music sequencers is what I do). Craigmond here probably gets me. most LBP1 levels had the same old tracks that everyone had heard a thousand times (unless they made a laggy and off time music box thingy). The ability to make music definitely added a whole new level of "custom" to levels in LBP2.
2015-07-16 21:07:08
Author:
nerd_dog
Posts: 1483

2015-07-16 21:22:38 / Author: gurren009
I see where you're coming from. A lot of my friends love the music sequencer on lbp, but I never really got into it since I suck at music lol. But like you said, it all depends on where your coming from. For example, I personally prefer the "no-voice acting" characters from lbp1. But someone from lbp3 might think, "What? No voicing? How did anyone enjoy lbp1?" So yeah, we'll just have to accept lbp for what it is now and move on .
2015-07-16 21:22:38
Author:
gurren009
Posts: 617

2015-07-16 23:17:19 / Author: amiel445566
Different, not worse (well, LBP3 might be for now, until a couple patches in). It feels more like freedom then straying from a sort of origin
2015-07-16 23:17:19
Author:
amiel445566
Posts: 127

2015-07-18 22:14:10 / Author: gurren009
It all depends on opinion I guess. Since most of the lbp community prefers voice acting and the other new additions newer games have bought, I guess lbp will never return to the way it used to be. But that's fine . I just kinda miss how things were back in lbp1.
2015-07-18 22:14:10
Author:
gurren009
Posts: 617

2015-07-18 23:46:29 / Author: idgowans
Change is inevitable with any series, and especially if different people are making them. Even though a lot of LBP1's original charm isn't in the rest of the series as much it's not a bad thing, I'd rather the games had different feels than had the same feeling each time. Variety is a good thing. :p
2015-07-18 23:46:29
Author:
idgowans
Posts: 17

2015-07-21 20:53:33 / Author: nerd_dog
what I do enjoy is, when someone occasionally does an LBP1 styled level with a bit of a twist. i'll never have that sense of nostalgia for LBP1, but I do like when someone does simplicity and can make it actually be fun... but I may want to mention that people try for this quite a bit.. and it don't always necessarily work out very well.
2015-07-21 20:53:33
Author:
nerd_dog
Posts: 1483

2015-07-21 22:39:43 / Author: gurren009
The best way to get that sense of nostalgia is to listen to the lbp1 music. It has some of the best and most memorable sound tracks in the series. I still have the gardens theme ringing in my head .
2015-07-21 22:39:43
Author:
gurren009
Posts: 617

2015-07-22 04:34:57 / Author: AngelicFai
Honestly, I agree with you. LBP2 and LBP3 and amazing, and really fun, but it loses the "create, play and share" aspect. LBP1 was the most simplest and the most fitting with this motto. Logic keeps getting more complicated, and it's like the original idea is fading away. LBP1 was a special thing and it was a very different thing before LBP2 and LBP3. I totally agree with what you said, it's very true. Still, I don't really have a problem with LBP2 and LBP3, they're also pretty fun.
2015-07-22 04:34:57
Author:
AngelicFai
Posts: 6

2015-10-30 08:51:56 / Author: Kid_code
Ahh, yes.

Lbp. I remember that my last level was going to be a mario thing. But more creative. But then it got shot down. Come lbp3, I look at the top picks and hoooly shit! I was getting embarrassed because I wasn't good enough. Cool magical that a broke person like me would only dream of. It's just not the same. In lbp 1 everything fit in. Now that isn't true anymore.
2015-10-30 08:51:56
Author:
Kid_code
Posts: 90
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