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I apologize
Archive: 3 posts
2013-11-22 13:46:00 / Author: xan-con
I'm sorry I've been gone so long, but I regrettingly admitted to myself a month ago when I left LBP2 that my videogame-universe "Xander VERSUS The World" storytelling platformer series (although uniquely semi-realistic, mysteriously dark, and insanely edgy) failed to impress a lot of the people that I bothered with advertisements for it. I just have so many other games to play and other things to do, and I've lost hope for my levels on LBP2. I want to wait until LBP3 comes out or I at least get some positive feedback. Please understand what I'm saying. I've tried, but it's just hopeless right now. Sorry, guys.
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2013-11-22 13:46:00
Author:xan-con Posts: 104
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2013-11-22 19:04:00 / Author: GooeyGhost
You know what makes a great creator? PRACTICE. One of the things I regret is "taking breaks" because I got frustrated on LBP? One break lasted 3-4 months. Ignoring LBP because I got a review that said "You're a horrible creator, stop wasting your time'. I think every creator has been through the "Why do I play this" Crisis on LBP.
But I wish I kept experimenting, learning and creating instead of that stupid break. I came back even worst that when I left. It doesn't help. You have great Ideas. And you talk wonders about your creations. But, do you look at them. Do they look like that little picture that first popped into your mind before creating. Do you think that's the best you can do? You think this is good enough, for your standards? I don't consider myself a good creator, I'm still pretty new. But I'm a good speaker, maybe all this will help you don't leave and keep improving as a creator. |
2013-11-22 19:04:00
Author:GooeyGhost Posts: 401
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2013-12-05 14:01:00 / Author: xan-con
It wasn't the best I could do, and I admitted everything that sucked ***** about it in my new advertisement for the finished version. The series is over on LBP2, but if I keep finding new ways to improve it, I will. My main weakness is my extreme lack of logic skills (I just can't figure out how to program or change a digital code password on this game). The real problem was that I was lazy, I didn't have a whole lot of time, I had other stuff to do, and I kept finding SO many ways that it could be improved. I've basically fixed everything up now.
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2013-12-05 14:01:00
Author:xan-con Posts: 104
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