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Should I?

Archive: 3 posts
2014-03-30 23:27:00 / Author: dakrrs
I've been thinking about remaking a How To Train Your Dragon level and incorporating the upgrading logic into it, but I'm not sure. I have concept art of the upgrades page. I just don't know what players would do exactly or how I would set it up. What will players have to do? What is the game type going to be? How will I put the upgrades into a dragon-based game? How will the music sound?

These questions leave me wondering...Should I?

Concept Art

Old Concept Art
2014-03-30 23:27:00
Posts: 561

2014-05-28 16:10:00 / Author: wally-217
There's an official HTTYD Game on the app store, It'd be a lot simpler (as it's 2D) so you could replicate it. In addition, If you have the DC Comics Pack you could use the memorizor to save the player's progress. You could still include the stuff you wanted but it'd be 2D.

It's called TapDragonDrop and you have to solve obstacles to get some sheep to the other side.
I also noticed the date you posted it if it's too late.
2014-05-28 16:10:00
Posts: 24

2014-05-29 00:18:00 / Author: DeKa1357
A dragon level would be very cool but I can't answer your questions! You have to choose it on your own!
2014-05-29 00:18:00
Posts: 1806
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15


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