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How to setup an intelligent counter?
Archive: 8 posts
2014-07-25 18:39:00 / Author: DragonFly2500
Greetings Community!
I have a little problem at my newest project but mybe YOU can help me ![]() In my new project there is a three-digit counter which can counts up to 999 with single inputs. My Question is: Is there a way to tell the counter when the highscore is reached? So for example: You got the score of 50 and you think ok let's try again (ingame replay logic - not this with the start button) And at the second try you reach 51. Now I'm looking for a logic tool which detects which of the two scores is more in a digital way. I hope someone knows what I mean ![]() Thank you in advance! ![]() Dragon ~{}~ |
2014-07-25 18:39:00
Author:DragonFly2500 ![]() Posts: 63
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2014-07-25 18:51:00 / Author: JellyBellyScout
I would help, but i'm going on vacation soon for a week
![]() you'll probably find someone to help though ![]() |
2014-07-25 18:51:00
Author:JellyBellyScout ![]() Posts: 467
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2014-07-25 20:50:00 / Author: Empademic
You'd probably need to determine the strongest signal...
Maybe some logic pros will come here and help. Good luck! |
2014-07-25 20:50:00
Author:Empademic ![]() Posts: 30
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2014-07-25 22:55:00 / Author: Dertyde94
I have already thought to this, but I've never tried to do it.
I'm gonna do some tests on my moon, and if I can do it (it's possible, look at "Let it slide" the team pick), then I'll post another comment ![]() |
2014-07-25 22:55:00
Author:Dertyde94 ![]() Posts: 181
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2014-07-25 23:34:00 / Author: Dertyde94
I've done it!
Now just invite me, I'll give you the chip and, the most important, I'll explain you how it works ![]() By the way you can even memorize scores ![]() |
2014-07-25 23:34:00
Author:Dertyde94 ![]() Posts: 181
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2014-07-27 08:08:00 / Author: DragonFly2500
Thanks for your replies! Found a way it works quite fine but was pretty hard to figure it out (about 2-3 hours work
![]() ![]() ![]() |
2014-07-27 08:08:00
Author:DragonFly2500 ![]() Posts: 63
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2014-07-27 13:14:00 / Author: amiel445566
Just use sequencers that are positional, and input both of the values into a combiner, then from there make a value comparor that works (>=) or something
In your case, digital comparing would work very well, and all it would take is ~3 gates Invite me if you want to see how to optimize your existing logic/show you how to make it with fewer gates IGN: PuturosuL |
2014-07-27 13:14:00
Author:amiel445566 ![]() Posts: 127
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2014-08-05 10:24:00 / Author: Tynz21
Feeeeeeedback loooooop(s)!
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2014-08-05 10:24:00
Author:Tynz21 ![]() Posts: 89
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