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Fixing a Signal

Archive: 4 posts
2015-01-22 15:01:00 / Author: Bonnell7
So, I have this problem.
I really need it solved because otherwise... a lot of work will go down the drain.

I've been making a lot of analogue math chips. However, I've discovered a component in many of the chips that keeps them from being zero latency... the division chip!

I don't want anyone to be confused here, so I'm trying to say it as simply as possible...

I need a simple way of keeping a signal strength greater than 10%, but less than 100%.
Essentially: .1 < x < 1

The goal I have in mind is if a signal surpasses 100%, it'd be reduced a couple decimals.
And if the signal is smaller than 10%, it'd be increased a couple decimals.
Both situations in hopes of making the above expression true.
Heres a few examples:

If you have a signal of 300%, it'd be reduced to 30%.
If you have a signal of 4,723%, it'd be reduced to 47.23%
If you have a signal of .0037%, it'd be increased to 37%

I already have a set of batteries built to shift decimals (.1, .01, .001, 10, 100, 1,000, etc.).
So what I need is a way of identifying if, and how much a signal is past the set limits ( .1 < x < 1 ), and how much I should reduce/increase it.

I want zero latency, so no sequencers. Also, if the suggestion could be hardly thermo intensive, that'd be fantastic.
2015-01-22 15:01:00
Author:
Bonnell7
Posts: 14

2015-01-23 09:35:00 / Author: nerd_dog
oh wow. you on PS4? I know the perfect person to help you with this. he's the best I know and he's always getting better. he even can do most thing 0 latency. Try asking my buddy LOOKaUsername https://lbp.me/u/LOOKaUsername on his LBP profile. he'll probably be able to whip up the logic for what you want in under a minute
2015-01-23 09:35:00
Author:
nerd_dog
Posts: 1483

2015-01-23 10:13:00 / Author: Bonnell7
I'm sure he's good.
But just for clarification...
I've already made the process work, but... It requires a row of logic for each decimal sensor, and increaser/decrease. And so it takes up a whole notch in the thermo!

My hope is for some kind of singular system that works via a feedback loop. I just don't quite understand how to do it, though...

And I'm on PS3 LBP2. But LBP3 has about the same logic, so its no big deal.
2015-01-23 10:13:00
Author:
Bonnell7
Posts: 14

2015-01-24 23:30:00 / Author: nerd_dog
he may be able to do it much more simplified. he also enjoys working on stuff like this. go ahead and ask him on his profile. http://lbp.me/u/LOOKaUsername

he's not just good, he's probably the best
2015-01-24 23:30:00
Author:
nerd_dog
Posts: 1483
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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