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How do I make a endless Little Big Planet Level in 2D form ;o.

Archive: 3 posts
2015-07-02 06:59:00 / Author: petethepug
Hey guys!
Recently I been noticing my self struggling a lot with Wizzard Towers, so I decided to start out with something easy.

My main focus is making something related to skating/snowboarding, the whole goal is to skate/snowboard for as long as possible until death, maybe if your even brake enough you can try beating players who are better then you to try, and get to the top c:

I am trying to go for a Crossy Road like theme for players who are interested in having a endless 2D Platformer until death . If anyone could help that would be awesome! Thanks!
2015-07-02 06:59:00
Author:
petethepug
Posts: 67

2015-07-02 09:51:00 / Author: DiamondDiancie10
How it's usually done, (or maybe always) is to have the Player staying in the same spot, but have the land moving. It can be a little difficult, but with the Broadcast Microchip, it eases things up a little. If you want to have the Player to be going, what looks like back into layers, like Kimba The White Lion Endless Runner, you have all obstacles and land moving to the front using the In Out Mover. Then have it so when the obstacles get to the front layer, they disappear. Put a Tag on a Piece of Sticker Panel on the front layer. Place on the things moving forward an Impact Sensor tweaked to Include Touching and Include Tag, and have it so when it touches, a Destroyer is activated tweaked to Include Rigid Connections.

To have a sideways one, do the same thing, but have a Mover instead of an In Out Mover, and the Sticker Panel has to be on all layers.


I hope this helps!
2015-07-02 09:51:00
Author:
DiamondDiancie10
Posts: 516

2015-09-18 11:55:07 / Author: HungryBoy02


if you have a movie camera with disable controlers off youy can make things flat
2015-09-18 11:55:07
Author:
HungryBoy02
Posts: 12
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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