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What are the most annoying platformer clichés in LBP2s community in your opinion?

Archive: 83 posts
2013-10-22 13:52:00 / Author: xan-con
These are the top 7 worst platforming clichés in LBP2's community in my opinion:

? Putting literally no effort into the storyline (this is a problem if you're making a series)
? Pretentious, slow-paced gameplay with WAY too much hand-holding (happens in too many levels to count)
? Annoyingly repetitive, overused, forced, and generic obstacles (for example, constantly using bolted circular sponges)
? Extremely boring and clichéd titles (for example, Sunset Valley and Generic Platformer)
? Overdoing the decorations and forgetting about the gameplay (for example, a disturbingly high number of MM Picks)
? Pointless unskippable cutscenes that suddenly pop up during gameplay (happens in far too many series chapters to count)
?Putting little or no effort into making a proper environment for the level design (environment awareness always makes the level design more creative and interesting)
2013-10-22 13:52:00
Author:
xan-con
Posts: 104

2013-10-22 19:40:00 / Author: GooeyGhost
I loved slow paced gameplay, but few people really dominate it & like you say they start doing the repetitive grabbing, conveyer belts, etc...
I'm not a fan of Series of Stories.
Ew Round Sponges. (The irony, I use them for mostly transition Gameplay. )
I like Artisan levels, I love them to be more precise. It takes time to work on really good visuals. And artisan creators are 10 times more creatives that a regular creators.
I HATE cut-scenes.
I think environmental transmission is super important for a level. Like my friend OMGYOUWOULD says "Hook the player into your imagination"


But... The worst you ask? I think I'm going with: " Extremely boring and clichéd titles (for example, Sunset Valley and Generic Platformer)" I just hate names like that. I spend a ton of time searching trough Synonym & Antonyms online dictionaries, researching about my themes; to pick in what in my opinion are good names and seeing those names like; "Rocky Caverns" just turns me away from playing the level.

Good Topic.
2013-10-22 19:40:00
Author:
GooeyGhost
Posts: 401

2013-10-22 20:33:00 / Author: knowntokill
Agreed
2013-10-22 20:33:00
Author:
knowntokill
Posts: 106

2013-10-22 20:55:00 / Author: dolphins-R-lame
Hahahaha, all those things are soooo true. But personally i like levels that are all detail

edit: on another note, i want to name my next level Generic (Platformer)
2013-10-22 20:55:00
Author:
dolphins-R-lame
Posts: 869

2013-10-23 12:55:00 / Author: Biorogue
putting the little squeak noise on grabby materials. So overused.
rotating sponges. Ugh. so tired of them, but I have seen some used in extremely cool ways.
2013-10-23 12:55:00
Author:
Biorogue
Posts: 580

2013-10-23 17:37:00 / Author: Z1091990
what i really hate are these Mainstream themes im pretty sure i dont need to mention an example

and last but not least these Mainstream gameplay !
tons of rollers, upward moving sponges and so on allways the same i a new row...

PS: coloured bouncepads ^^
2013-10-23 17:37:00
Author:
Z1091990
Posts: 24

2013-10-23 20:02:00 / Author: GooeyGhost

I agree on everything you just said. Except!!! The coloured bounce pads. Ok, I'm kinda 50% on this because i find it obnoxious when people use it on light or exterior themes. But working in dark or closed architectures is very useful to colour the bounce pads. It adds focus to the gameplay & helps guide the player in a more fun way. It's way overused but, I think thats one of the "good" mainstream things. My opinion of course.

On other notes, I'm seeing a new trend. The light following the player. I used it on my last level, but I'm seeing it way to much lately. Soon enough is gonna become as mainstream as the coloured bounce pads.
2013-10-23 20:02:00
Author:
GooeyGhost
Posts: 401

2013-10-24 06:09:00 / Author: Z1091990
ok sure colours can be cool and looks great with a fiting colour to theme but it leads me often in to cheaps death cuz i couldnt see the different of an X-pad or an normal pad thats what i hate
2013-10-24 06:09:00
Author:
Z1091990
Posts: 24

2013-10-24 13:20:00 / Author: deathmachine579
in my opinion I think the most annoying glich is when you try to undo and it doesn't work (happens a lot to me)
2013-10-24 13:20:00
Author:
deathmachine579
Posts: 113

2013-10-24 19:32:00 / Author: XZombieKing1999X
I actually enjoy levels with simple gameplay, not if it's tremendously bad visually! Though you make good points, also on colored bounce pads (I use those all the time !)
I think the most annoying cliche is difficulty. I would love if someone made a platformer that you actually have to use your brain to beat, kinda like puzzles you decipher. Maybe, (example*), you have to move obstacles in certain spots, with no hints, to get to the destination. The cliche is easy platformers, or basically since their all relatively easy, platforming itself.
2013-10-24 19:32:00
Author:
XZombieKing1999X
Posts: 416

2013-10-24 19:34:00 / Author: Jujupon
Everything aside, there's something even more annoying to me...

Levels that TRULY deserved to be played are completely ignored. I see such few instances of innovation and special themes, and the ones I see are completely ignored. No number of famous people playing your level and loving it does anything (my level, hint hint).

The community has withered away...but the true question is: can LBPHub change that and turn our atrophied community around?
2013-10-24 19:34:00
Author:
Jujupon
Posts: 57

2013-10-24 19:40:00 / Author: XZombieKing1999X
The reason famous people playing don't help is because most people playing LBP aren't famous, if you want attention you have to think like a business person. "What does the majority want?" I know I play levels with catchy names, awesome reviews, and well made icons.I make generic names, but that doesn't affect my plays . Maybe the majority want generic names, possibly why creators like bigsurf77, or yu-kamone get so much attention.
2013-10-24 19:40:00
Author:
XZombieKing1999X
Posts: 416

2013-10-25 04:21:00 / Author: xan-con

Well, LBPHub could at least bring back the popularity of LBP. If it does get people playing again, then I will also be beyond relieved that LBPHub finally connects LBP1 with LBP2 (no more arguments now, and I'll get to have all the prizes without swapping discs).
Also, yes, I feel your pain Jujupon. Mine might be worse than yours, though. My first real project on LBP2 has been my Xander VERSUS The World series which focuses on uniquely challenging and creative gameplay and interesting story elements (seriously, how many levels allow you to go inside a giant clone of the Death Star other than Star Wars levels?). Sadly, however, it is extremely underrated. Before I die, I need to see at least 50 plays on each level of the series. I would also like to see people visit my music gallery.
2013-10-25 04:21:00
Author:
xan-con
Posts: 104

2013-10-25 05:53:00 / Author: Jujupon
All said and done, just because your platformer doesn't seem interesting to every single person, if it is unique it should be getting what it deserves.

I hate 95% of regular platformers I see. All of them are the same gameplay, so boring and I kind of wonder why something so generic and overdone gets on the cool pages EVERY time.

Some creators keep getting their junky levels at the top of the cool pages over and over and then there is those who truly innovate who don't even show up.

Even in a large population, a vast majority may like "this" but there will always be the minority that likes "that"
2013-10-25 05:53:00
Author:
Jujupon
Posts: 57

2013-10-25 06:43:00 / Author: JellyBellyScout
I think a game like lbp but with a completely new theme would be nice...
2013-10-25 06:43:00
Author:
JellyBellyScout
Posts: 467

2013-10-25 07:23:00 / Author: Z1091990
@jujupon the problems are the community i bet 90% of them are immature kids (and alot of retards)
2013-10-25 07:23:00
Author:
Z1091990
Posts: 24

2013-10-25 13:10:00 / Author: xan-con
Not the worst general clichés, just play forming clichés.
Although I would say that the worst LBP cliché ever is this:

MORTAL KOMBAT BEST LVL EVAR NOT COPYED!!!!!! (totally is copied; gets 10,000 plays)
Underplayed and underrated levels (often ranges from interesting to great; rarely ever gets anywhere near the number of plays it deserves)
This is a huge part of the reason why I need help. I may have rushed a little bit, but I put effort into my stuff and I think it's time to forget about nearly all of the annoying level design issues it used to have; I've already been through all of that and fixed it up. Please cut me some slack, I really need your support.
2013-10-25 13:10:00
Author:
xan-con
Posts: 104

2013-10-25 21:40:00 / Author: Jujupon
@Z1091990 That's what draws so many people into this game: the universal accessibility.
I started this game when my friend's little brother wanted to buy it...and look where I am now.
There will always be those young kids who we call, "noobs" but we have to learn to realize that we would be no different at their age. They're a very malleable substance to say the least...
2013-10-25 21:40:00
Author:
Jujupon
Posts: 57

2013-10-26 03:03:00 / Author: pate59
How about these typical "bigsurf77 level badges":
http://ia.lbp.me/img/bm/fea28cfa34c8ad95fed15ac0c01459540a5ecd50.png http://i6.lbp.me/img/bm/f66ff6bf39b3ec56dd96d06b5d6d42aab865c08c.png http://i5.lbp.me/img/bm/325d2bdfa6d8a3362f9dd3c4f8d958df94337340.png http://i5.lbp.me/img/bm/735790e8472890051ae6068d89e8146efea45150.png http://i2.lbp.me/img/bm/562bca374effa0111b70212b82fb41b622b0e594.png
http://ie.lbp.me/img/bm/1be9cf8c4e727ecbe57437358871556087a04676.png http://ie.lbp.me/img/bm/05e879f23eb677f395c38d0152fbf4dd0a6d8159.png http://i3.lbp.me/img/bm/893c5bd0d6a8077015529d8dde46fbd9428a2aea.png http://ic.lbp.me/img/bm/dcc1d192bf9b917cdc2d33e9e4778b5c30e2259b.png http://i2.lbp.me/img/bm/4c24f213491288f78655f326c583aa4a106253b1.png
http://i4.lbp.me/img/bm/5f4bdef120777578648c1b4220889511a520c928.png http://i0.lbp.me/img/bm/43011fb9bd6ebbb096b3cba3fda80e812da0e7c0.png http://i6.lbp.me/img/bm/156d6a61a0c0e5c54f81e71a0622781d455948dc.png http://i8.lbp.me/img/bm/9b8769b0d0b26e9bcbf8230555c62123476707af.png http://ib.lbp.me/img/bm/76bf586b25f68432fa1f75575b2999b692d4e9ef.png
Those striped outlines don't even look good in my opinion.

Also:
2013-10-26 03:03:00
Author:
pate59
Posts: 362

2013-10-26 05:40:00 / Author: xan-con
I really am sick of seeing such generic platformer levels. It's like nearly everyone is just taking the design template for a "good" level, and they usually don't seem to see what else they could do with it. That's what I loved about my new level series; the creativity of the storyline, environments, and challenges (along with the soundtrack) was outstanding. It actually came purely from my imagination except for some obvious references and inspirations from classic video games, especially Metroid (I actually made Metroid-style doors for the later levels, several Super Metroid songs are used, and the areas in the later levels often pay heavy tribute to Metroid). This all makes sense, though, since the current storyline takes place in the video game universe and mostly inside a "Death Star" spaceship (which blows up in Part 7C). Spoilers
Also, yes, I HATE those striped level badges. Almost every time I see one of those, I immediately become less interested in playing the level.
2013-10-26 05:40:00
Author:
xan-con
Posts: 104

2013-10-26 06:13:00 / Author: GooeyGhost
I hate those bow badges so much.

They may not look as eye catching but I try making my level badges on my own with a mix of stickers & colors.
http://i4.lbp.me/img/bl/5d4d1ebd2de341c2b878a631bfa9fe72320b4c6b.png
2013-10-26 06:13:00
Author:
GooeyGhost
Posts: 401

2013-10-26 07:44:00 / Author: XZombieKing1999X

I use the level badge outline 'Life Ring' on all my levels!
I didn't know bigsurf77 invented it, especially when older levels before him were using it.
2013-10-26 07:44:00
Author:
XZombieKing1999X
Posts: 416

2013-10-26 09:31:00 / Author: pate59
Not sure if Bigsurf did, but he uses it a lot. Might have been Cekmeout who kinda invented it.
2013-10-26 09:31:00
Author:
pate59
Posts: 362

2013-10-26 10:48:00 / Author: Jujupon
In general, I think bigsurf's levels are the definition of mainstream and boring, except for a very select few like Casino Rush.
2013-10-26 10:48:00
Author:
Jujupon
Posts: 57

2013-10-26 10:59:00 / Author: jhonsiak
You really think that bigsurf's levels are boring??

haha that's really funny... THINK and then POST look your level plays/yays/hearts and then compare them with bigsurf's and you will see a BIG difference...

Anyway everyone has his own opinion and this is yours but don't say the 95% of the platformers are bad because you are there....
2013-10-26 10:59:00
Author:
jhonsiak
Posts: 1535

2013-10-26 11:02:00 / Author: xan-con
Hey, don't always judge the quality of levels based on how well they "sell". I've seen plenty of underrated/underplayed levels on LBP2, and, as I've said a million times already, I've even made some myself.
2013-10-26 11:02:00
Author:
xan-con
Posts: 104

2013-10-26 12:08:00 / Author: FreddyFerrari
To be honest. I agree with jujupon. Bigsurf is a great creator and he has really good levels but i don't like his platformers. The design is awesome no doubt, but the most gamplay is so boring in my opinion. All of his platformers (except some) have the same scheme. You have to run from A to B and than to C where you activate a switch which activates moving sponge bricks and than you have to run back to B to get up or down^^
2013-10-26 12:08:00
Author:
FreddyFerrari
Posts: 853

2013-10-26 18:54:00 / Author: GooeyGhost
I agree with Jujupon & FreddyFerrari.

Jhonsiak, you can't measure the quality of a level by how it appeals to the community. I've played amazing & jaw dropping levels with 80 plays or less and the can wool BigSurf's butt anytime.

But you know what's the worst thing in all this. Kids take him as their game roll model, they idolize him & imitate him to get similar achievements. All this keeps filling the community with crap and all the good creators just feel disappointed seeing someone's imagination limited by the margins of mainstream thinking.

"Creativity got lost in the pursuit of popularity" This describes 75% of our community. few create for the love of it.
2013-10-26 18:54:00
Author:
GooeyGhost
Posts: 401

2013-10-26 19:04:00 / Author: Jujupon
@jhonsiak: Whoa there! Calm down! It's just an opinion, and bigsurf is someone who I have met and talked to (not to mention he loved my level during and after creation). He uses the most overdone themes (again, MOST of the time. Beaches, farms, outer space etc) in my opinion, which is why I said the definition of mainstream.

Everybody has their own views, the way you replied made me look like in idiot (which is funny because it's true). Try to be less "Hey look! This guy actually has a brain that he can use to say something different!" and more "Ok I respect your opinion but..."
2013-10-26 19:04:00
Author:
Jujupon
Posts: 57

2013-10-26 20:21:00 / Author: Z1091990
@ jujupon
i dont think the theme isnt that problem its more about the materials cuz everybody is using the same materials,structures and decos again and again and again....
it seems peoples are scared to try some new combination of materials and structures.... and they feel save with these mainstream stuff

but its true there are some favourite mainstream designs which i see at the most....
2013-10-26 20:21:00
Author:
Z1091990
Posts: 24

2013-10-26 21:02:00 / Author: yugnar
I have to agree with all the guys who say that bigsurf is getting quite repetitive. Even though their level are generally good and stuff I would like to see something more elaborate in terms of gameplay, maybe harder gameplay as well.
2013-10-26 21:02:00
Author:
yugnar
Posts: 766

2013-10-26 23:24:00 / Author: Jujupon
Rarely will I see a unique theme, forget gameplay. I suppose this situation is analogous to those game companies who repeatedly create shooters hoping for a mass success like Call of Duty. They do the same thing over and over and obtain precisely what they want because they have mindless zombies purchasing their games...

I seriously give a pat on the back and a bow to those who try and innovate in every level they make (Z1099190, xSLEVENx, shookie_monster etc.)
2013-10-26 23:24:00
Author:
Jujupon
Posts: 57

2013-10-27 01:09:00 / Author: pate59
Just because someone has a lot of plays doesn't mean their levels are good. Just think about the copied levels, same thing. I didn't mean to mock Bigsurf with the level badge thing but to be honest, they are a bit overused and not really original. And about the content in his levels; they are great but very similar.

What a great thread by the way.
2013-10-27 01:09:00
Author:
pate59
Posts: 362

2013-10-27 01:38:00 / Author: Jujupon
A thread which has been long needed is always one that will be long remembered
2013-10-27 01:38:00
Author:
Jujupon
Posts: 57

2013-10-27 07:24:00 / Author: xan-con
Yup. When I created my currently finished new project that I keep bothering you guys about, I created for the love of it first, and the popularity second. I still hoped to one day become popular thanks to that project. Thanks to that project and LittleBigForum, I now have a new goal on LBP2. I just wish my Earth could hold more levels...I fit every chapter and sub-chapter onto my Earth easily, but does LBP2 actually give you more than 20 level slots? I hope it does in the future, but I know that my series will go downhill if I continue it for too long. I also hope LBP will get some new tools one day...
2013-10-27 07:24:00
Author:
xan-con
Posts: 104

2013-10-27 20:11:00 / Author: Biorogue
here's one that always gets me. The old collapsing bridge routine. How cliche is that? 99% of the bridges you come across in LBP, chances are, it's going to collapse before you get across.
2013-10-27 20:11:00
Author:
Biorogue
Posts: 580

2013-10-28 01:38:00 / Author: Jujupon
Heh...it's funny cuz it's true
2013-10-28 01:38:00
Author:
Jujupon
Posts: 57

2013-10-28 07:10:00 / Author: ILoveI6v6I
I hate when the creator reuses the same gameplay over and over.
http://lbp.me/v/mqzvq1
It's hard to believe this got picked, it's literally the same thing 1000000 times with some decorations added in to make it look good.
2013-10-28 07:10:00
Author:
ILoveI6v6I
Posts: 9

2013-10-28 11:47:00 / Author: alain251
I agree, this level was quite disappointing, but well, today, a Team Pick doesn't mean alot anymore...

And about Bigsurf, I agree with you, it's quite disappointing too, to always see the same kinds of levels. That's a shame, this guy have some talent tough, he did some awesome levels (pirate bay, casino rush, happy easter), but others.... For exemple his last one, simply rushed : the pack "nightmare before christmas" was out a few days before he published, it means he did his level in... 3 days I think! He sees that majority of the community love his levels, so he keeps up, but he forget a bit the others, who expect more than that by a talented creator like him! And on the top of that, I'm sure he'll get a 7th pick with his level x)

Oh, and about his badges, well I don't really see the problem, they always look nice in my opinion (maybe because I also use the same kind of borders ).

2013-10-28 11:47:00
Author:
alain251
Posts: 19

2013-10-28 17:21:00 / Author: Jujupon
Everybody loves their own little nooks and crannies in a level, whether it be style or gameplay...

To me, as long as you innovate and introduce a new subject entirely, you have earned my respect!
2013-10-28 17:21:00
Author:
Jujupon
Posts: 57

2013-10-28 20:30:00 / Author: JellyBellyScout
trains
2013-10-28 20:30:00
Author:
JellyBellyScout
Posts: 467

2013-10-29 19:12:00 / Author: XZombieKing1999X
In my opinion I do not care if bigsurf reuses gameplay. In my mind no gameplay can truly be original, as every kind of movement, actions, been used.Even the so called 'innovated' people aren't original. What's original about slapping a bounce pad on some fancy mechanism that moves?
Their are cool levels, like Z1901990's, but if you actually notice they just take a simple idea and add a fancy movement and look.
Want original wait until someone invents an action, which is basically impossible. What Mm programmed is what kinds of things we are limited to.
2013-10-29 19:12:00
Author:
XZombieKing1999X
Posts: 416

2013-10-29 22:24:00 / Author: Jujupon
@XZombieKing1999X I wouldn't always say that. However, I do agree with the whole "Oh lemme just have this slide and it's original!"

There are some levels that try to POINT at a new gameplay style to say the least. For example, in my level, it is not focused on bouncing on pads, but rather using your limitations in unique ways.

And about Bigsurf. He literally copies sections and then changes the theme, nothing more than that. There are sections that you can tell are obviously are copied.

LittleBigPlanet is not meant for generating an entire advanced game, that is what actual programming such as C# and designing programs are for (trust me, I do those things). It is meant as a seed, the home point and start point of the race that could be your future game designing career.
2013-10-29 22:24:00
Author:
Jujupon
Posts: 57

2013-10-30 03:50:00 / Author: Z1091990
sure i like to work with classic plattforming and i try to give it a twist
i merge some elements together like forward moving , bouncepad and then out moving!!!
effects and looks are very important for me...
i mean thats give the player somehow a new experience as an overused gameplay adventure

i would love too see that the community would start to recognize the possibility of this game
i mean many people cry about less logic but the most of them used not even 25% of the possibility with the logic (for plattformers)
2013-10-30 03:50:00
Author:
Z1091990
Posts: 24

2013-10-30 13:04:00 / Author: GooeyGhost
I agree, 50% on the whole nothings original thing. Because you can have like typical platforming with a twist, maybe nice contraptions & special Fx. But, the diamond in rough of originality are Sackbots. They are so underused in my opinion. But I'm talking like advance programing, not just slapping a controlinator with double jumps. You can do so much with them & people plain old ignore them.
2013-10-30 13:04:00
Author:
GooeyGhost
Posts: 401

2013-10-30 14:01:00 / Author: Jujupon
@RainbowT-Rex Glad I'm not one of those people who ignore them ^^
2013-10-30 14:01:00
Author:
Jujupon
Posts: 57

2013-10-30 16:41:00 / Author: JellyBellyScout
using them in my level too to bad it took a month to program everything to work inside the level
2013-10-30 16:41:00
Author:
JellyBellyScout
Posts: 467

2013-10-30 19:33:00 / Author: Jujupon
I've done so much advanced logic that I can set up a bot to do anything at this point...
2013-10-30 19:33:00
Author:
Jujupon
Posts: 57

2013-10-31 09:55:00 / Author: JellyBellyScout
Ok, getting an mm pick means almost nothing now, isn't 7 mm picks the slightest bit unfair? And new picks everyday? Most are average recycled gameplay levels. Oh well
2013-10-31 09:55:00
Author:
JellyBellyScout
Posts: 467

2013-10-31 10:37:00 / Author: GooeyGhost
Well This week we've had many picks. It's just to keep the community active. I think they should do this every Holiday. Most of the levels are good & most are from not that popular creators. Of course we've seen some of the mainstream creators get picked with mainstream levels, but that should create a general opinion on every Team Pick we've seen this week.

I' only disliked two level levels on the picks:

1- This is Halloween
By: missyhifi
2- LBP Halloween Magic - Witch & Vampire -
By: yu-kamone

The rest are good or close to good. My favorite spooky Team Picks were:

1- SpiritOfHalloween
By: ITARBOYI
2- Sweet Spooky House Race!
By: Five-Ate-Five
2013-10-31 10:37:00
Author:
GooeyGhost
Posts: 401

2013-10-31 11:02:00 / Author: jhonsiak
same but seriously 7th pick yu-kamone and bigsurf77???
2013-10-31 11:02:00
Author:
jhonsiak
Posts: 1535

2013-10-31 11:49:00 / Author: Z1091990
it seems stevenl gettin crazy ^^ every level with halloween get a pick crap levels as good levels thats ridiculous in my opinion
it seems he has no idea about what he is doing ^^
2013-10-31 11:49:00
Author:
Z1091990
Posts: 24

2013-10-31 20:04:00 / Author: Jujupon
@Z1099190 I'm glad to see someone see things from my perspective. I don't even think Steven deserves his ability picks sometimes. Seriously Steven, get it together man.
2013-10-31 20:04:00
Author:
Jujupon
Posts: 57

2013-11-01 18:45:00 / Author: shookie99
I love seeing levels that don't repeat obstacles or contraptions. This is very hard to accomplish as a creator. I hate seeing boring uses of the power ups, specifically the creatinator. As far as Halloween picks, I think a lot could have just been put in the news feed while others deserved a pick. Sadly some people create holiday levels just to get picked. Only reason I made a Halloween level was because I couldn't make one last year because my ps3 was dead and it happens to be one of my favorite themes. I was actually hoping to not get picked but oh well.

Anyone notice the day yukamone got picked his level was top of the list and so was big surfs .
2013-11-01 18:45:00
Author:
shookie99
Posts: 58

2013-11-01 19:33:00 / Author: GooeyGhost
I could agree with you more, Shookie99. I hate people that repeat FULL Obstacles. Ok I get that you could use round sponges to move the player or bounce pads more that once. BouncePads & sponge are awesome! But It gets annoying if you use them with the same FX, movement and player interactivity, over & over again... And when this happens the gameplay looses it's flow. I use tons of bounce pads but every time I try to make them react a bit different to the last one.

And yes, most of the low quality levels where top picks. Thought I loved BigSurf's Animation Intro, but the platformed was just... ugh...
2013-11-01 19:33:00
Author:
GooeyGhost
Posts: 401

2013-11-01 22:06:00 / Author: Aye_Jaye13
Everyone here is right and pretty much said what I was about to say, but yeah levels with the same copied obstacles and almost NO originality shouldn't get an automatic ribbon. My theory is if your going to copy and obstacle at least change it up a bit. I think the person who really deserved the pick this halloween season is alain251 for his Halloween Swamp that must have taken countless painful hours to make. And yes it IS as original as a level can get.
2013-11-01 22:06:00
Author:
Aye_Jaye13
Posts: 76

2013-11-02 04:35:00 / Author: JellyBellyScout
new website update, HIPSTERS AHOY!
2013-11-02 04:35:00
Author:
JellyBellyScout
Posts: 467

2013-11-03 08:33:00 / Author: alain251
I totally agree with Aye_jaye13 (thank you hhé, I'm glad to see some people who recognize the work put in a level )!


No, seriously, 22 picks in 4 days... a bit too much Stevenl . Well, it wouldn't be a problem if all picked levels were fantastic, but here, well :

- First, 3 pinballs levels picked! And any one very AWESOME in my opinion, the only one which was good was for me the "thirdaxis" pinball, but the fact is that he has already got a Pick for the same level, he just added halloween deco and Hop! A second team pick!

- In the same case, "townwee" did even better : 3 picks for the same level, he just changed deco and Hop! ...

- It's a bit the same thing for "Fabfio"'s level, but the fact is that his first level wasn't picked. So, no problem here for me

- Like "chaosgear" last year, missyhifi got 2 Picks in the same period! Ok, her levels were great, but one pick per creator is largely enough I think! With that problem, some creator will make only a lot of Seasonnal levels in the year to be sure to get 2 picks for halloween + 2 picks for christmas + 2 picks for Easter... 6 picks / year, Yeh!

- And finally, 3 platformers which in my opinion, don"t deserve it, they don't have great gameplay or decoration, only halloween them... : "Ariosr", "bigsurf" (I enjoyed the intro, but his platformer is terribly too empty, any effort on decoration!) and "Taxoc" levels.
And one mini-game, which has a good idea, but no halloween theme (actually, you just have to put halloween in the title and Steven will imagine it's a halloween theme of course!) : the "bluerose" level.

- (And there are 2 levels I didn't test yet : "Ajigasi" and "onemadbunny"'s levels )

So for me, here are the "Halloween picks" :

- Alley of Hollows - Jauw2
- This is Halloween - Missyhifi
- Spooky Shoot - Zockeralex99
- Sweet Spooky House Race - Five-ate-Five
- SpiritOfHalloween - Itarboyi
- LBP Halloween Magic - Yu-kamone
- I Love my pumpkin - Shookie-monster
- R.E.T.R.O (halloween) - FabFio71
- Pumpkin Valley - XxZombieKingxX
- Skull's Halloween Mansion - Hamzeh9969

And without forgetting, Halloween Swamp, by alain251, this level even deserves a crown, no?


So for me, the number of picks could be divided by 2 and we would have a great list of Halloween Picks!
2013-11-03 08:33:00
Author:
alain251
Posts: 19

2013-11-03 09:56:00 / Author: jhonsiak
Totally agreed.... I don't know too how will I grade all these levels!!
2013-11-03 09:56:00
Author:
jhonsiak
Posts: 1535

2013-11-03 12:24:00 / Author: Jujupon
Let's just hope he knocks us away with some amazing picks next week!

...eh not likely
2013-11-03 12:24:00
Author:
Jujupon
Posts: 57

2013-11-03 18:10:00 / Author: GooeyGhost
I've played quite some good non-halloween levels this weekend. So I bet the next pick are gonna be pretty good. But, I think Steven Should wait 1-3 weeks for the next picks.
2013-11-03 18:10:00
Author:
GooeyGhost
Posts: 401

2013-11-04 14:05:00 / Author: XZombieKing1999X
@jujupon
Yes not likely. Though you have to get to the fact great levels are not published all the time. I'd love a great level a week, but great levels take time.

Also @alain251
Totally agreed... especially that that Pumpkin Valley level deserved a pick!
Now honestly StevenI screwed me over.
In 3days my pick was topped with 17 picks. Half the picks didn't deserve it, and because so many picks came my pick plays expectancy is 5, 000 tops.
While other players that did not deserve it, yu-kamone, and bigsurf77, are likely to get 20, 000.

Also to point out yu-kamone copied gameplay off 6 Halloween levels, and literally took a picture of my Halloween picks guillotine and put on sticker panel on his level.
I mean come on... it took me 2 mins top to make it.
The mighty StevenI practically picked a copied level.
Way to go...
2013-11-04 14:05:00
Author:
XZombieKing1999X
Posts: 416

2013-11-04 17:52:00 / Author: JellyBellyScout
I'm pretty sure minecraft ps3 edition is coming November 15th, that will definitely punch a hole in the community... But I am very excited!
2013-11-04 17:52:00
Author:
JellyBellyScout
Posts: 467

2013-11-04 18:21:00 / Author: Jujupon
Nobody will own a PS3 and November 15th...
2013-11-04 18:21:00
Author:
Jujupon
Posts: 57

2013-11-05 04:42:00 / Author: JellyBellyScout
Comes to ps4 too and I'm waiting to get a ps4 to see if it has any problems
2013-11-05 04:42:00
Author:
JellyBellyScout
Posts: 467

2013-11-05 04:44:00 / Author: StevenI
Those sections of levels where you're falling down and you have to press R1 to grab hold of some hanging sponge in the layer behind to prevent yourself falling on to some spikes that you otherwise had no warning are below... Normally it will kill you the first time due to the complete lack of warning.

Literally find myself holding R1 whenever I jump down a layer now due to the relatively high probability that this cliché lays below.

No idea who started it but it's soooo overdone now and was never particularly fun in the first place.

Although I try not to hold it against the rest of the level though.

On a different note...
Halloween/Christmas Team Picks are a little different from the norm.

It's an opportunity for everyone to get into the spirit of these massively recognised holidays and due to just how season-locked such levels are, we tend to feature a wider variety of levels during the holiday period.
2013-11-05 04:44:00
Author:
StevenI
Posts: 46

2013-11-05 04:46:00 / Author: JellyBellyScout
, I know what I'm clipping from my level
2013-11-05 04:46:00
Author:
JellyBellyScout
Posts: 467

2013-11-05 09:04:00 / Author: FreddyFerrari

Oh steven you are so right!
2013-11-05 09:04:00
Author:
FreddyFerrari
Posts: 853

2013-11-06 06:48:00 / Author: knowntokill
Wow Zombie... Aren't you happy you just got the pick? Its really just a matter of luck for whoever ends up on the top. Yes, Steven did pick a load of levels, but at least we can find something to keep us all occupied until the next set. and as for bigsurf... I have been seeing a lot of improvement. But with his newest Halloween level (Which I joined him a day after the pack was released and was already halfway done O_O) I think it was rushed. In my opinion bigsurfs most deserved picks were Seaside Beach for visuals and Casino Rush for an awesome new theme!
PS. It didn't take you 2 minutes to make that guillotine... It took me about 5 minutes to make it for you
2013-11-06 06:48:00
Author:
knowntokill
Posts: 106

2013-11-06 13:34:00 / Author: shookie99
I'm gonna make a level with all the cliches mentioned here.
2013-11-06 13:34:00
Author:
shookie99
Posts: 58

2013-11-06 17:29:00 / Author: Z1091990
@shookie99

would be ironic if it get a pick ^^
2013-11-06 17:29:00
Author:
Z1091990
Posts: 24

2013-11-06 18:31:00 / Author: Biorogue

I'm going to make a level where the bridge collapses and you land on another bridge below it..and it makes the "squeaky" sound with every step.
2013-11-06 18:31:00
Author:
Biorogue
Posts: 580

2013-11-06 19:44:00 / Author: Jujupon
And I'm going to make an innovative platformers with nothing of this in it!

...oh whoops. Errm...yeah! Let's make cliche platformers!
2013-11-06 19:44:00
Author:
Jujupon
Posts: 57

2013-11-07 04:42:00 / Author: shookie99
Where is the sarcasm font?
2013-11-07 04:42:00
Author:
shookie99
Posts: 58

2014-04-29 14:59:00 / Author: its-anth
Personally I can't stand when they put a long line of sponge and you have to keep tapping R1 to get across feels like it takes AGES! Also not a fan of the squeak noise they put in. I like visual levels though, but they have to have a bit of interesting gameplay (probably like them because that's what most of my levels are like )
2014-04-29 14:59:00
Author:
its-anth
Posts: 5

2014-04-29 22:34:00 / Author: ILoveI6v6I
A really overused formula lately is:
1. Player enters level and encounters a wacky lbp1 style character
2. The wacky character talks with a long unskippable cutscene that really has nothing to do with the level
3. insert generic platforming here
4. boss fight with the wacky character
5. end
2014-04-29 22:34:00
Author:
ILoveI6v6I
Posts: 9

2014-04-30 04:30:00 / Author: Sandro8708
Oh well I really hate platformers with way to much cutscene like

1.Press a button and see for 15 sec how it activets a bouncepad: Hell no pls
2. Intro with 5 sec breaks between next cutscene. MEHHH
3. Press a button and see how something build itself. Bullets needed

Well thats it. I waste more time seeing cutscen than playing is annoying
2014-04-30 04:30:00
Author:
Sandro8708
Posts: 705

2014-04-30 09:54:00 / Author: Snoki69
1 annoying cliché is the overused musics. When creators are lazy, take the easy choice or take it to get a team pick.

I don't need to say any name, or songs. You probably all know a few of them.

Every time i enter a level with a overused song, the first thing i say to myself is ; Not Again ! ( disapointed ) even if the level is good, it kill my experience
2014-04-30 09:54:00
Author:
Snoki69
Posts: 98

2014-04-30 09:57:00 / Author: dakrrs
Orange-annoying
Red-very annoying
Pink-outrageous

_______________________________________________________________________________________________________________________________________________________________

1 Long unskipable cut scenes.

2 Useless prizes. (I usually try to avoid collecting community objects)

3 (on rare occasions) Horrible sounding music sequencers.

4 Repetition of the same obstacle 4 or 5 times in a row.

5 Lack of checkpoints.

6 Levels that you score, but there's no scoreboard at the end.

7 Canvas showing. (I'm guilty of this)

8 A level that the creator has made copyable.

9 Very shaky gameplay cameras.

10 Levels where you have no idea what to do or where to go. (no instructions included)

11 Invisible walls

12 Level links
2014-04-30 09:57:00
Author:
dakrrs
Posts: 561

2014-04-30 11:43:00 / Author: R-V-2-0-1-3
Oops! um... Clichés huh, I guess I have to redo my new "innovative" platformer all over again.
2014-04-30 11:43:00
Author:
R-V-2-0-1-3
Posts: 95

2014-05-31 17:43:00 / Author: Mnniska
Here are some more points;

> Invisible dangers that just kills the player mid-air.

> Dangers that aren't supposed to be dangerous. Hey let's make cardboard dangerous this level! Who needs the level to make sense anyway?

> Layer changing prevention with invisible plasma. If I jump in front of a layer then I should layerchange to that, period. I don't care about your fancy visuals or your gameplay, layer changing should follow the LBP rules. Period. If you need to use that crap then your idea was probably bad to begin with :b

> Pointless stories.

> Secrets that literally do nothing but..hang there. And if you collect them all you get nothing. So very pointless and depressing

> Invisible walls. Just put a regular wall there you goof

A couple of points I didn't see mentioned here
2014-05-31 17:43:00
Author:
Mnniska
Posts: 6

2015-01-15 19:27:00 / Author: Sonicthefellow7
I agree with everything except the seond to last one. I gv my friend advice on how to make a better level because he made good artistic, musical levels but with bad platforming. He unfriended me on PSN, then friended me again, asking me in a message if I could play his new level ... I just ignored him .
2015-01-15 19:27:00
Author:
Sonicthefellow7
Posts: 16

2015-01-16 09:55:00 / Author: 211Nickey
Invisible walls are useful, in LBP3, slides don't have any collision data on the left and right sides even with a base, so you might want to put a invisible wall there so your player doesn't clip under your slide. Also, it's useful for preventing players from jumping over your scoreboard and stuff like that.

Sure, a real wall would be fine, but sometimes you may not need one.
2015-01-16 09:55:00
Author:
211Nickey
Posts: 337
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