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Camera affecting material opacity
Archive: 5 posts
2015-02-06 21:07:00 / Author: glue2
Is there any way to turn off the see-through effect that foreground materials experience when the player moves several layers back? I'm trying to make a level with fixed camera angles and 3D movement, and this is making it a nightmare. I don't want half of a hallway to become invisible when the player moves to the back. I've tried attaching opacity tweakers set to 100% to everything, but it doesn't do anything. I can't find any way to turn this effect off in the camera settings either. Anybody know a workaround? Thanks.
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2015-02-06 21:07:00
Author:glue2 Posts: 1
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2015-02-07 13:49:00 / Author: nerd_dog
hmm.. I haven't messed with this too much. i'll see if I can make it work. i'll get back to you on that
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2015-02-07 13:49:00
Author:nerd_dog Posts: 1483
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2015-03-16 23:22:00 / Author: Greesymon
Are you sure it still does this in the actual play mode? I think I know what your talking about anyways.:3 I have this part in a game during create mode a closer object is see through, even with preview on. I go to play mode and it's fine.
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2015-03-16 23:22:00
Author:Greesymon Posts: 6
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2015-03-17 10:15:00 / Author: 211Nickey
If you put a opacity tweaker at 100%, that means it's fully visible. You have to put it at 0 percent to make it invisible.
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2015-03-17 10:15:00
Author:211Nickey Posts: 337
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2015-03-18 10:06:00 / Author: dakrrs
I believe the cameras are programmed that way unless you turn off the option "use Z axis" which tracks players moving towards and away from the viewer (layers). Try tweaking this setting. I believe it's near the bottom of the camera's tweak menu.
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2015-03-18 10:06:00
Author:dakrrs Posts: 561
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