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How to make an object jump without wall jumping?
Archive: 6 posts
2015-06-29 07:47:00 / Author: noahc3
Hey, I'm currently trying to make an object jump, but I cannot get it to jump without being able to wall jump. All of the available tutorials all have the flaw of being able to wall jump. Does anyone know how to make a jump mechanic that doesn't allow jumping off of walls?
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2015-06-29 07:47:00
Author:noahc3 Posts: 1
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2015-06-29 09:27:00 / Author: CuriousSack
I think, that first I will have to think about this! ... Sorry, no idea! But I'm sure that soon our logic experts will give you a helpful advice!
Many greetings, Jürgen^^ |
2015-06-29 09:27:00
Author:CuriousSack Posts: 865
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2015-06-29 09:54:00 / Author: Psmerga
I would like to help but i dont quite get it what is to be done.
Can you explain it in other words? The way as it is described, i understand that you want to make a piece of material and this material should jump. (not sackboy) Or you want the sackboy to bounce off from material? |
2015-06-29 09:54:00
Author:Psmerga Posts: 373
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2015-06-29 10:59:00 / Author: DiamondDiancie10
Yeah, Psmerga is right, I would like to help, but I am also confused.
If you mean Sackboy being propelled away when trying to impact it? The material jumps up and down? The material is bouncy, like in my level, The Muppets Pack, and such? What? |
2015-06-29 10:59:00
Author:DiamondDiancie10 Posts: 516
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2015-06-30 02:49:00 / Author: Laxen333
The problem is that the object can't tell the difference between wall and floor. To fix this I suggest that you
1: Put the impact-sensor in a microchip and place the microchip on some hologram 2: Stick the hologram to your object 3: Place a tag on the microchip and give the tag a lable 4: Make all the walls into separate pieces 5: On all walls, place a physics-tweaker. Set it to (Ignore tagged objects), then choose the same tag that you placed inside the microchip. Also change the settings (on the physics-tweaker) to affect rigid connections Now the object will impact with the walls but the impact-sensors wont, so the ability to jump won't be restored when it touches the walls. |
2015-06-30 02:49:00
Author:Laxen333 Posts: 27
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2015-07-17 07:40:06 / Author: amiel445566
Consider your issue from the standpoint of the problem, that walls are impacting your object
Now consider the fixes you can choose, you can: (*)Thin the impact sensor (so it wont hit the walls surrounding you) (*)Have a speed sensor detect when you aren't moving for jumping (would glitch up on moving platforms) (*)(This one WILL work, but it's a pain) make each individual floor have a tag so walls don't count to your impact sensor (great for small maps) (*)Use player physics; make an object follow you, and turn yourself invisible (takes away some of the possibilities though) (*)Do the OPPOSITE of number 3 and disable jumping when touching a wall (*)Make jumping require a physical aspect (like a piston spring) (*)Make multiple impact sensors that test how much of your feet are touching the ground, that way you can test the validity of the impact. (In English, lots of little impact sensors on your feet that make sure its the ground and not the wall) That's all I could think of, some will work better than others, and some make more sense than others, but they are all valid fixes to your issue Also, to clear up confusion, he wants to make his own character type, like a box with a controllinator or something. And it should be able to jump like normal |
2015-07-17 07:40:06
Author:amiel445566 Posts: 127
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