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LittleBigPlanet 3
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3D Movement System For You

Archive: 6 posts
2014-12-22 23:30:00 / Author: Zohnar
I created a 3D movement system and I am giving it out to those who wish to use it in their own levels.
I hope this is a good place to stick this. If not maybe it can be moved and or pinned were it should be.

My system allows you to move between layers in a nice 3D fashion.

The system currently includes these features:

24 Visual rotation directions for smooth visuals.
Ability to climb walls and swing and grab sponge correctly.
L2 and R2 work for flailing your arms.
R2 can also be held to do moon walking (Holds current rotation) Easy to disable.
Logic saves your input when jumping so you can let go of controls mid flight and continue to head in that direction.
Artificial Deadzone to make diagonal movement better.
Dynamic animation set.

Fully shareable and modable to tweak as you wish.

If you find bugs or have ideas for the system please tell me.

You will find the prize bubbles holding the multiple items used in this system.

What you get is a basic chip that can be placed directly into a sackbot. You also get a remote chip version of that to use for a normal player or sackbots. You also get the companion logic which is used for the 24 rotations. The system is currently setup for singleplayer however you can add more companions into the lvl and retag the tags and the detector for those tags. Chips are nicely labeled so it should be easy to navigate my logic.

I hope everyone enjoys this system. All I ask is that if you use it to let me know so I can play your awesome lvls...and maybe a spot in the credits ^.^ Other than that you are free to use the system and give it away or whatever you want.

https://lbp.me/v/qt5ctq3

Edit: 12/23/2014 4PM - Added the ability to use ramps. Requires the use of a tag on the ramp however as there is no "state" for ramps.
2014-12-22 23:30:00
Author:
Zohnar
Posts: 10

2014-12-23 00:26:00 / Author: sewo97
About this being in the wrong forum section I think you're right. I think it should be in the 'Levels' or 'Projects' section. Admins can move it anyway so I don't think it's a biggin'.

On topic. Can you define artificial deadzone? I'm not entirely sure what you mean by this, so I would appreciate it if you can clarify that for me.
2014-12-23 00:26:00
Author:
sewo97
Posts: 14

2014-12-23 09:30:00 / Author: nerd_dog
sounds like you made a very awesome giveaway here. I may have to come and give it a look
2014-12-23 09:30:00
Author:
nerd_dog
Posts: 1483

2014-12-23 11:29:00 / Author: Zohnar

A deadzone for a controller is the area in which you apply pressure to a button or joystick that does not cause any ingame reaction. For a sackperson this is actually around 32% signal strength of your joystick in any direction. So between 0-32 your joystick actually wont make your character move at all. The artificial deadzone is used for the in and out movement as that will happen instantly when touching the joystick cus logic is more sensitive than normal sackboy movement. So to make controls for the 3D movement to be uniform and more natural feeling I created a deadzone for the in out movement. This way your in and out movement is 0 up until you apply 32% pressure to the joystick. so some math for you.

Joystick = 32% = 0% IN/OUT. Joystick = 100% = 100% IN/OUT

Originally the system used a hand made deadzone using old LBP2 logic with help from enigma_0123. However some limitations were found such as LBP3 gates have a cap of 100% signal and wont calculate over that like LBP2 gates do...as well as I realized in LBP3 thanks to some new functions to the battery I could do the same thing that took gobs of logic to perform with just a sequencer and a battery.

Hope that explains what it is and what its for, for you.
2014-12-23 11:29:00
Author:
Zohnar
Posts: 10

2014-12-23 14:21:00 / Author: Zohnar
I updated it to work with ramps. However a tag is needed to be placed on the ramp for the detection that you are on a ramp. I am surprised out of all the states in a state sensor that there is not one for ramps. I tried the wall slide but thats not ramps .
2014-12-23 14:21:00
Author:
Zohnar
Posts: 10

2015-01-01 11:00:00 / Author: theomichailidis
This is brilliant! Thanks for making it! It works so flawlessly!
2015-01-01 11:00:00
Author:
theomichailidis
Posts: 3
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