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LittleBigPlanet 3
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Logic Help!!!!! Help!!!

Archive: 9 posts
2015-01-12 10:21:00 / Author: JRisme
Ok.. so I'm making a superman powerup.

What it does??
It will be a powerup that when selected, will use a Broadcast-Micro Chip with a gameplay tweaker to give the user the abilities of superman. I made flight, easy enough. as well as a spin move, Back and forth level movement, all that logic.. good and dandy.. but im working on the powers now.

The problem..
Laser Eyes. I tried to alter a power up.. tried to make a createnator/goggles opacity tweaker so it would appear as if the laser eyes were coming from his face, but that doesn't work. so I'm trying to use animation tweakers on the broadcast circuit board with some direction spliters so when you move the right anolog in a circle the characters head mimics the motion like the createnator/googles do. but there's a problem.. using a broadcast chip with an animation and gameplay tweaker allows you to alter the characters animation, but that animation only meets the character halfway.. By that I mean.. Say you use the animation tweaker to que an animation for the right arm. if you que the animation while using the right arm yourself with Right analog and R2, the 2 separate animations interfere with one-another.

What I'm trying to do.
What I need to be able to do.. Is alter a Sackpersons animation by placing an animation tweeker on a broadcast chip. without the default animation getting in the way.

I know that using a sackbot might rectify the situation because when a controlinator is placed on a sackbot, you can place logic into input wires on the actual purple controller board. But i dont want to have to struggle with the L3 head and torso rotations. All this is making my head hurt. If anyone has a solution let me know I've been at this all morning..
2015-01-12 10:21:00
Author:
JRisme
Posts: 4

2015-01-12 11:59:00 / Author: SonOfSparda
I think that i could help you with this? PS4? If not so PM me and I'll write you a little tutorial with (maybe some) pictures
2015-01-12 11:59:00
Author:
SonOfSparda
Posts: 20

2015-01-12 12:51:00 / Author: Ayneh
You can get rid of some of the default animations by wiring a Receiver Controlinator to a regular Controlinator on a Sackbot, just without wiring the stuff you don't want.

In your example, to stop the arm animations you'd just wire everything besides L2 and R2, then you'd substitute your own animations by using the Receiver Controlinator as the input. I haven't tried but I think that would work.

https://i.imgur.com/sdT9DWG.jpg
2015-01-12 12:51:00
Author:
Ayneh
Posts: 152

2015-01-14 00:28:00 / Author: ZamZob
3,
2015-01-14 00:28:00
Author:
ZamZob
Posts: 2

2015-01-14 10:46:00 / Author: JRisme
Im playing this on PS3 Sos.. so yah.. I dont really check my email often.. But if you friend me on PSN that would be Great!!! Jay_Ore is my psn name and my profile pick is a duck.

Ayneh.. I'm going to try what you said.. I decided to go with a Sackbot. I thought it would be easy but its still not working.. Although I did not try what you said yet.. so I will now.. Thanks.. I'll let you guys know if It worked or not.
2015-01-14 10:46:00
Author:
JRisme
Posts: 4

2015-01-14 10:47:00 / Author: 211Nickey

2?
2015-01-14 10:47:00
Author:
211Nickey
Posts: 337

2015-01-15 07:17:00 / Author: kubac2000

2?


1
2015-01-15 07:17:00
Author:
kubac2000
Posts: 329

2015-01-15 08:03:00 / Author: Demon

2?


1


0
2015-01-15 08:03:00
Author:
Demon
Posts: 132

2015-01-15 10:32:00 / Author: JRisme
What worked??

Here's the thing.. the transmitter and receiver on a sackbot option.. I didn't try it.. Im controlling the sackbot by placing a transmitter on a hologram.. Putting a tag on the Sackbots circut board and making the controlinated hologram follow it. and making another controlinator on the sackbots circut board as a reciever. Now that I've done that. I didnt feel like figuring out how to work either another transmitter or reciever into the mix. I'll have to program alot of stuff into this thing.. so limiting the use of a certain logic will help me in the long run. but here is the thing. I found that placing right stick outputs in input section of the reciever controlers motion inputs cut out all aditional head movement when i use the right analog. I used "And" in conjunction with right anolog stick to make it feel like your using a controlinator.. Some flashy lights a hologram with a joystic rotator with an emiter and i've got some pretty convincing laser eyes. The sackbot solution was the answer i needed.. thanks..

Now here comes the hard part.. Fight Mechanics.


Also just some extra info..

I realized up and down were reversed in this hook up.. When I pressed Down.. he looked up...
So in order to make the sackbot look downward when the right anolog stick looks down.. i used a direction spliter and direction combiner and just crossed the wires.. .. something i figured out about reversing information passed on along wire..
2015-01-15 10:32:00
Author:
JRisme
Posts: 4
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