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LittleBigPlanet 3
Brainstorm & Projects

Creating a *reverse* slide

Archive: 2 posts
2015-03-18 22:00:00 / Author: Indomitus1973
I was playing around and found this, not sure how many have before me but I wanted to share it to be sure. Basically, I was curious if I could make sackboy go *up* a slide, and... Well, it worked, and it looked cool.

I was just playing around, so what I threw together is really basic, but I'm sure the super creative creator-types around the Imagisphere can refine the idea to make some really sweet game effects.

Here's the basic steps:
1. Put in a slide. (That's the duh part.)
2. Set the slide speed to 0% so it doesn't try to override the custom animation.
3. Right at the base of the slide, embedded in the first layer depth of it, place a short 1-layer block of a physical material and make it invisible. (1 small grid unit in height worked really well for me.) This allows sackboy to jump up onto the bottom of the slide and start the animation. (edit: You can also make the slide a little taller and embed it in the normal floor. That allows them to simply turn and go up it without jumping.)
4. Create a block of hologram material the same size as the slide plus a bit of height. Turn it off so it's invisible.
5. Lower the hologram over the slide, putting the slide inside it.
6. On the hologram, place a broadcast chip and set it to "all in contact"
7. On the chip, put an advanced in-out mover, and set up a + speed to push sackboy into the background.
8. Add a suitable animation. The slide animation turned 180 looks okay. Medium Walk turned 180 looks really cool. He just saunters right up the ramp.

It's important that sackboy enters the slide from the top. If they enter from the side, the slide is not physical from that angle and he'll be pushed right through the bottom.

This doesn't allow for any steering, so that would have to be built into the broadcast chip. I think maybe a controlinator and an advanced mover should do the trick, easy-peasy. Might also be able to use it to control the climb speed on the in-out mover and their rotation angle.

I'm thinking this could make for a really cool transition method between a regular platformer section and a top-down (or wall-walker) section in the same level. In fact... Somebody please do that.



ANOTHER EDIT: Apparently, any speed on the in-out mover higher than 7.7 will push sackboy through the bottom of the slide no matter what. Good to know.
2015-03-18 22:00:00
Author:
Indomitus1973
Posts: 75

2015-03-19 15:36:00 / Author: nerd_dog
oh nice man. might have to mess around with it later. could actually make for something cool in a level
2015-03-19 15:36:00
Author:
nerd_dog
Posts: 1483
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