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LittleBigPlanet 3
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[LBP3] Welcome To Hell, Sackboy! Remastered (PS3)

Archive: 3 posts
2015-04-27 14:51:00 / Author: GamesVlog
I was currently reworking on platform level From LBP1 that I did a long time ago, and I'm remastering it on LBP3. It's gonna be hard for me because there are new features created by Sumo Digital. It's already proven to be hard for me.

I hope I can do this, because my brain hurts even thinking about it. I hope somebody get some feedback on this. What should I do? Remake it from scratch, (Which is a slow process for all of us) or contiune on it just fixing and making new stuff and polishing it and polishing it?

If you don't know, or havent played my old level, you should do it first HERE.


http://ib.lbp.me/img/ft/edb3e3256582fc3990aea810a35c93a35066a856.jpg

http://id.lbp.me/img/ft/22d91e14466f7397f2548afd8e09de6c5e639425.jpg

http://i1.lbp.me/img/ft/851472d2fe5bba104a0013ccfa493ce0e59d8bbc.jpg

http://ic.lbp.me/img/ft/d3c9d275769be7bde6aea65f552816b9f7b8dcb4.jpg

Guys, what should I do with it?
2015-04-27 14:51:00
Author:
GamesVlog
Posts: 54

2015-04-28 10:48:00 / Author: nerd_dog
well.. i'll drop by and play but, I would say that a good mix of remade and remastered parts would probably be best. maybe some reworked gameplay? and definitely some use of layers if you think you can come up with decent gameplay while using it.
2015-04-28 10:48:00
Author:
nerd_dog
Posts: 1483

2015-05-04 23:50:00 / Author: sana_88
Okay, since Mossy Caverns (A WIP of mine) actually uses an old LBP1 template I had made, I'm gonna tell you this.
Recreate it, not just work off of it. This way it is easier to make more perfected areas!
Use the given layers for both gameplay, and design!

I'd say work on the design, from this, to be honest, it isn't looking too great. Maybe I could drop by and help with the design and logic!
I honestly dislike the cave-ceilings, it's just so pointy! In real life, cave ceilings aren't gonna poke a hole through your head when you jump up! Stones are actually very smooth and rounded, rather than 'timelessly-jagged-stone icicles!' (I'm not critising you, just using helpful points! Erm... Helpful notes!)

Maybe use the broadcast chip to create custom death! Instead of using the ugly-fire hazard tool! Just add a tag to your death and add an impact sensor and kill tweak on the broadcast chip! Also, make the lava/fire separate from the area, dephysicalise, move it in place, glue it to the stage/area, (this way, if the material has normally got contact, such as cardboard, they won't cause issues, break each other or move the stage/area!)

You're welcome
2015-05-04 23:50:00
Author:
sana_88
Posts: 347
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