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LittleBigPlanet 3
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I need Logic Ideas!

Archive: 3 posts
2015-05-18 15:51:00 / Author: mandogy
I am very great with logic but I need a challenge, not something impossible but something real like sackbot artificial intelligence (Sackbot Artificial Intelligence is too easy ) or so on.

If you have any ideas I'll love to hear them, I already made clap sensor just incase that is a popular question, I made it on LBP2 but I also do glitches so if you have an idea for a logic glitch or so please tell me. NO COPYING ANY LEVEL OR CHANGE INTO CREATE MODE, ALREADY MADE!

2015-05-18 15:51:00
Author:
mandogy
Posts: 14

2015-05-19 14:49:00 / Author: Ayneh
How about something that can draw a line between two tags? Using the minimum number of components and logic. Note that there may be lots of these on-screen, so something like emitting a load of sticker panel lines with microchips on will likely be too expensive.

Then there's emitted pixel displays with persistence. The problem is emitted pixels will eventually disappear, so how about something that can keep them updated? Cull the old ones? Merge neighbouring pixels? That kinda stuff.
2015-05-19 14:49:00
Author:
Ayneh
Posts: 152

2015-05-20 05:18:00 / Author: Psmerga
Would you like to look into my 3D chip and help me improve it.
I had to throttle left right movement so that the speed stay 4,5 in every direction.
Since i didnt find any tweak in gametweak to turn out the movement, i worked it out by canceling the movement with counter movement and applying processed movement that slows proportional to the angle of movement so the diagonal speed dont go +29,11111% like on all other chips.
But now i have the problem that the movement looks a bit weird and presses pretty much against walls where the sackboy should fall down.
Only solution that i come up instead, is using the speed tweak in gametweak but have no experience with it atm and i am rushing my adventure pretty much all the time i am in LBP so didnt cought that problem up to rework myself.
Other pain is the in/out momentum.
I have some solution for that but it just doesent feel 100% right.
You can download my chip from my level on earth if you feel like looking into it.

http://lbp2.me/v/qv433ft/topreviews?p=1&l=12

As for sackbot ai.
I had some enemys that behaved in different ways depending on noise and sight.
They had three main behavior.
Sleepy, patrolling and aggro.
While patrolling, the aggro triggered depending what time (sight) and how fast you move while on ground (noise) separate from each other.
I suppose that it would be childs play, so how about making epic boss?
This could be everything.
Giant mech, dragon, samurai, monster,...
Or football minigame where you play 4 vs comp.
This could be really chellenging while completly in 3D + gameplay between npcs like passing and placing for pass and getting free from being covered.
This sounds more like hell challange
2015-05-20 05:18:00
Author:
Psmerga
Posts: 373
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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