LittleBigForum Archive
LittleBigPlanet 3

Tactix Reborn (Sector 1-1)

Archive: 3 posts
2015-01-27 15:48:00 / Author: Mhx Air
Tactix Reborn (Alpha) is the first level and main test level of Diamondsion Assault (LBP Port).
To get more information about the series, I made a projects entry previously.
This post is only about this level, and has pictures.
Diamondsion Assault is a parkour action platformer in space with epic powers. This is my attempt to bring it to LBP. I've been working on this indie series for about 7 years or so, and never finished it because my Dev teams were lazy or busy. However, now I can do it all alone, and maybe one day have a free non DLC story adventure for you all. Currently the game is definitely still in alpha, just started about a week ago. It can be found by name, or clicking my link in my signature. The controls are on notes until I can make a menu screen for the controls without constantly freezing my Ps3 from sticker panels.
It's single player, and a friend can join in as well to control the CPU Crystal.
She needs a lot of work. She gets stuck sometimes and left behind. Poor Crystal.
The enemies will be completely upgraded, there will be many more enemies and levels and abilities.
I'm even considering a memory chip that unlocks levels on a separate menu only level.
Try it out, you'll probably like it a lot. It looks a lot more sky blue on Ps3 than on my phone. Odd.
Fly, melee, and blast energy in many sizes (Lasers being worked on)
Tricking flips earn multipliers to gain an edge on diamond point scores.
Wall run on walls you are directly in front of.
Run through vast plains, plateaus, platforms and hills on the dark side's surface of the Planet Tactix. (Caverns, and a multiple of environments coming soon)
2015-01-27 15:48:00
Mhx Air
Posts: 67

2015-01-28 02:13:00 / Author: nerd_dog
i'll queue it up
2015-01-28 02:13:00
Posts: 1483

2015-01-28 09:57:00 / Author: Mhx Air
Let me know what you think, and if there's any bugs you encounter besides the following.
* Spyker scorpions have stupid detection and die from being in front or behind you a layer, this wasn't a problem in LBP1, but in LBP3 it means I have to tweak their behaviors from scratch.
* Hitting your head on the roof allows continuous jumping and head hitting to essentially roof hang move. I need to adjust the trigger for double jumping.
* Crystal gets stuck. I know, I'm not sure what to do about that now except add a teleport in like Sonic 2 Tails CPU.
* Down smash got me stuck in a tiny crack. I don't know how or why it happened, but it happened to me once, and I couldn't do it a second time, so I don't have a way to fix it until I know how it happens.
2015-01-28 09:57:00
Mhx Air
Posts: 67
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