LittleBigForum Archive
LittleBigForum
LBF Music
General Music Chat

How much did LBP3s Musical Improvements disappoint me?

Archive: 15 posts
2015-04-12 19:55:00 / Author: sana_88
I found that LBP3 has been somewhat lazy when it comes to LBP's musical capacity. I made a song that didn't have much musical instruments etc. and it'd overheat! This is disappointing since I then went into LBP2 and made the exact same thing, but it worked and sounded somewhat better!!!

Musical Instruments
Okay, I kind of hate the fact that LBP3 didn't add too much more music except for some more percussion. The 'Dubstep' kit disappointed me, mainly since it didn't sound very good plus it didn't just feel right. I'd wished that they'd add more string and synth instruments (excluded the LBP2 Move Pack) that'd wow me, same goes for other genre of musical instruments (I'm mainly looking into string, since I play it and to me, sounds brilliant IRL.)

Possibility of a 'TEMPO CHANGER'
I was looking forward to a new type of logic that'd be somewhat like a tempo changer. You know, when it is activated, the settings of the music sequencer would change. That'd be pretty cool and would increase potential. They could have at least added a few more music tools other than, the music sequencer and some instruments.

Music Recording
To me, I find that the way LBP has recorded the music, is kind of cheap and not too giving. But brilliant musicians have created music on LBP that exceeded these recordings, so I really don't mind it.

If you look at it, I have a lot of negatives (I know...)
BUT!
I'm happy to be able to create music and share it with the community and let them use it for their own creations!
2015-04-12 19:55:00
Author:
sana_88
Posts: 347

2015-04-12 20:50:00 / Author: CuriousSack
Hi sana,

I think we all would have loved to get more music instruments! I'm also missing some more strings and some flute sounds aaand... a realistic organ sound! Tempo changing would be fantastic.

Many greetings, Jürgen^^
2015-04-12 20:50:00
Author:
CuriousSack
Posts: 865

2015-04-12 21:55:00 / Author: sana_88
@CuriousSack
I know right! Oh yeah, I'm working on a song, which at the start starts a bit slow and then speeds up, but I can't just split the notes since it's too much of a difference. I'd just love to be able to make it much more precise, rather than have it be noticeably too slow or fast. Maybe in a future LBP game they could add this (If the make another that is...)
Plus that won't be in a while probably..
2015-04-12 21:55:00
Author:
sana_88
Posts: 347

2015-04-12 23:36:00 / Author: CuriousSack
In Lbp2 I've tried to manage a speed change by putting two musicsequencers on a normal sequencer! Its been a fiddly job to place the musicsequencers exactly on the right place on the sequencer so that you don't notice any transition or that there are two musicsequencers at work.
...I've done this only once, then I decided to go without tempo changes!

Many greetings, Jürgen^^
2015-04-12 23:36:00
Author:
CuriousSack
Posts: 865

2015-04-13 05:51:00 / Author: sana_88
Huh, never thought of that! it could take a while to do use perfectly, and it'd probably won't be as precise (since sequencers deal with tenth of a second, rather than the tempo. I'll have to try it first!
2015-04-13 05:51:00
Author:
sana_88
Posts: 347

2015-04-13 06:46:00 / Author: Jacko
In my opinion, new instruments would've been pointless if they didn't expand the thermo. I mean, I can barely put 5 instruments before the thermo overheats.
2015-04-13 06:46:00
Author:
Jacko
Posts: 27

2015-04-13 07:52:00 / Author: CuriousSack
Yep, Jacko, the thermo is the underlying problem. Already a little bit more extent would be welcome and helpful.
2015-04-13 07:52:00
Author:
CuriousSack
Posts: 865

2015-04-13 12:15:00 / Author: nerd_dog
it's all about instrument choice and utilizing the instruments you're using to full potential. if you are trying to use too many of the "real" sounding instruments, you'll run into issues for sure. I personally don't think it's too difficult to work with. most of my stuff only takes up a little over half of the sequencer thermo. plus, I've made entire tracks using only 5 or less instruments. I just carefully blend things to get multiple sounds out of every instrument. there are also many instruments that I find useless because you can get very similar sounds from other instruments that use way less sequencer thermo. part of the whole LBP musician thing, is getting the most out of the limited resources. just go check out sequencers from people like Buddydestruction, xTrilexx , velvet--audio, ect.. they really have gotten some very pleasing sounds from these instruments and didn't necessarily pack out the blue thermo every time.

as for the new lbp3 instruments, I was less than impressed at first. but I really am starting to love the new percussion. in one of my newest tunes (that can be heard in the level "Firefly ruins" ) I used 10 instruments (including 4 new percussion kits) and only filled up about three quarters of the song thermo. that song is a pretty darn good example of what can be done with the new instruments if I do say so myself. https://www.youtube.com/watch?v=hypI14VngF4 here's the level if you haven't already seen it.

I mean.. yes.. I agree that more instruments would be nice, and that more song thermo space would also be nice, but I don't really think it's limiting really. there is an art in using limited resources and getting the most out of them. and for me at least, I find it to be a good challenge.

but the whole tempo changing thing.. that would be great honestly. another thing that would be great is actually having a real use for the volume channel option.. as it is, it's completely unnecessary because you can control the volume of things really easily without it. what it should be used for, it the ability to make tunes interactive like the interactive songs you get from story. that would probably be the most useful update if they ever decide to do it.
2015-04-13 12:15:00
Author:
nerd_dog
Posts: 1483

2015-04-14 05:36:00 / Author: Jacko
Nerddog, actually, it kinda depends on what you're trying to make. I do understand if you're doing an original, but I'm trying to remake songs. The songs I remake all require me to use Piano, Acoustic drums, Power Chords, distorted guitars and bass guitar. That alone is half the thermo. And most of the songs I remake have a violin, so I use Concertina, Strings and Legato/Brass and boom, my thermo is full.
Here's an example of what I'm trying to do
https://m.youtube.com/watch?v=jVfafnZmQ4E
2015-04-14 05:36:00
Author:
Jacko
Posts: 27

2015-04-14 06:28:00 / Author: sana_88
@Jacko
Ikr! I made a song using only about 5 instruments minimum and it had already maxed out...
And that was the first song I'd ever made. So at that time I was forced to use crappy instruments as well.

Oh yeah, maybe they could release a music DLC that has tempo enhance tools. You know, how there was the Mm Music Pack 1 (Something like that) for LBP1?
It could be like a whole new kit.
2015-04-14 06:28:00
Author:
sana_88
Posts: 347

2015-04-14 12:40:00 / Author: nerd_dog
@Jacko yea. that's a lot of different instruments that the game doesn't have. one thing that you can do ( and I've heard people come up with very nice sounds ) is try to blend certain synth instruments to get things like an organ sound (Mastablastya did this pretty well), flute sound (SUPERSONICpsiii did this very nicely using a combo of saw wave and square wave and using an offset balance of tambre settings), an almost slap bass effect (SUPERSONICpsii did this.. not sure how but he did ) and the list goes on. the nice part is, the synth instruments usually take a lot less thermo and you can blend them with other instruments (including move pack) to get new sounds (if you have the ear for it). I mean.. so many sounds are usually possible if you really take time and experiment.

it would be a lot easier and nicer if they just included these sounds. I hope that it isn't a paid dlc if they actually do... maybe a creator pack 3? but they haven't yet. the only point i'm trying to make is, you can really get a lot out of the sequencer even in it's limited state. it just takes some ingenuity.

I will admit that the thermo thing could have easily been improved. I hear people talk about the vita version all the time and how the song thermo isn't really much of an issue. it's surprising that they didn't give us more thermo space to work with.

and in response to the original post about no move instruments, many of us still have the move pack and can use the stuff. that's something that they are still working on to fix for everyone. there's is still a lot of people that think that there is no move access for anyone. I just want to clear up the misinformation about it
2015-04-14 12:40:00
Author:
nerd_dog
Posts: 1483

2015-04-20 07:07:00 / Author: DigiToast
It annoys me that it's the instruments that fill the music thermo rather than the overall contents of the song, which i think fills the regular thermo.
I've made an entire song out of only the square wave and the thermo was empty!
Whereas if you put the piano and a few drum kits on it you're screwed over instantly.
2015-04-20 07:07:00
Author:
DigiToast
Posts: 12

2015-04-20 09:17:00 / Author: nerd_dog
I've just avoided a lot of instruments for 2 reasons. 1: thermo. 2: they are "real" instruments that sound completely fake. like.. at least the square wave sounds like a square wave.. the move instruments? not so much I do like the nylon guitar and the music box though
2015-04-20 09:17:00
Author:
nerd_dog
Posts: 1483

2015-04-20 12:32:00 / Author: Demondude16
Instruments that have various different textures tend to be the biggest thermo fillers. A square wave is just the same sound at different pitches, however the piano sounds a little different depending on where you play it, and a drum kit is self explanatory.
2015-04-20 12:32:00
Author:
Demondude16
Posts: 29

2015-04-20 14:01:00 / Author: sana_88
Why haven't they added a Steel Acoustic guitar instrument
Why'd they have to do Nylon?
I don't like Nylon because of it's sound irl, it isn't all that bright unlike steel string.
2015-04-20 14:01:00
Author:
sana_88
Posts: 347
LittleBigForum Archive Statistics
Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

Datenschutz

Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.