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Is it possible to teleport objects?

Archive: 10 posts
2015-07-01 12:45:00 / Author: Aye_Jaye13
This is a bit of a bizarre question but is it possible to teleport objects in play mode? I'm making a racing level and I want you to be able to do multiple races in the same level, but still use the same vehicle. I asked this because the total length of the area you can create in is too short for mainly linear races, so a possible solution is to either make the cars slower (I don't want to do it) or to teleport the car to another area higher up and make another race that is the same length using the same car. I thought about using emitters but I do encourage players to put stickers and decorations on their car and to emit the car again would erase those things. Any suggestions?
2015-07-01 12:45:00
Author:
Aye_Jaye13
Posts: 76

2015-07-01 13:09:00 / Author: Trayvargus
Why not try emitters? Just get them to emit the object you need when you need it?

Trayvargus
2015-07-01 13:09:00
Author:
Trayvargus
Posts: 62

2015-07-01 13:15:00 / Author: Aye_Jaye13
But see the thing is if I use a emitter to emit the car completely blank and the player customizes it, and I emit the same car to another area you would have the same car but the decorations would be gone and you would have to start over (customize it again).
2015-07-01 13:15:00
Author:
Aye_Jaye13
Posts: 76

2015-07-01 13:20:00 / Author: Psmerga
Using mover at max speed glitches collision.
You could fly that way to your destination. (or use anticollision)
It is unlucky that you will stil see the car flying around. (to bad that it is not instant or at least faster than 100)
That could break the racing fun.
Hopefully someone will come up with better idea.
Other way would be emiting endless level but there it would be bothersome to implement multiplayer gameplay.
2015-07-01 13:20:00
Author:
Psmerga
Posts: 373

2015-07-01 13:39:00 / Author: Aye_Jaye13
I could try that and have it cut to a loading screen (using a movie camera and some sticker panel).
2015-07-01 13:39:00
Author:
Aye_Jaye13
Posts: 76

2015-07-01 16:00:00 / Author: petethepug
Well one way is by using logic but it may get very complex:

In order to make a teleporting object you must need:
One Tag sensor,
A Tag,
A Emitter,

First you must place the object of any kind in the world, then place a microchip. Once the microchip is placed ON THE OBJECT YOU WANT TO TELEPORT, open it, then give it a tag sensor, this is optional if you want to teleport the object early when the object has not impacted on something yet.

Next, you need a place for it to teleport at. To do this you must grab another microchip WHERE THE OBJECT TELEPORTS, so it can properly go somewhere. Next you have to open the microchip, place a hologram on the object where you need to teleport, make it NOT VISIBLE, then make sure to place a Impact Sensor, this will allow the object to know you are the person hitting it. Once you have done that you must place a tag on the hologram, and make sure that the Impact Sensor connected to The Tag is In place.

Lets not forget the last step which is the emitter, the emitter will allow the car/object to go in a certain area needed. So as a result it will play like this:

The car drives into the teleporter, the teleporter senses the car, the hologram/sticker panel will sense you are impacting on it as a result the teleported will trigger killing the player if you have a kill like device enabled, and the player will be where they are supposed to be allowing them to race with there friends.

There are glitches as well that can help keep the stickers on there, although I am not what you would call a "Glitch" type of person :/. I can really only reason with logic. Sorry,
2015-07-01 16:00:00
Author:
petethepug
Posts: 67

2015-07-01 23:31:00 / Author: Trayvargus
I'm not very good at logic but why not use the live capture tool and hook a player sensor up to the emitter? I'm hoping that way it will emit the decorated car, if not excuse my wasteful forum post!

Trayvargus
2015-07-01 23:31:00
Author:
Trayvargus
Posts: 62

2015-07-02 00:41:00 / Author: DiamondDiancie10
How about this... have a Follower with the Following Tag where you want it to teleport. Tweak the speed to how you want, it does not really matter. When you want it to teleport, include a Physics Tweaker tweak to: 1 'Collisions Off' and 2 'Affect Rigid Connections' (If there is anything connected with a bolt and/or connecter, you have to put it on that too, because technically, if something is not glued, it is not a rigid connection.) , and have an Opacity Tweaker tweaked to %0 Opacity. (Unfortunately, there is no 'Affect Rigid Connections' Tweak, so you have to put it on every part.) Have it activate all of this when it teleports, resulting in a Glitch-Free and no visible flying car Teleporting Vehicle.



P.S. If you want it to remember how you decorated it, even if you exit the level, simply place an Object Saver on it!
2015-07-02 00:41:00
Author:
DiamondDiancie10
Posts: 516

2015-07-02 01:18:00 / Author: Woutery
Seriously, does no-one here know of the Physics Tweaker? Why all these basic solutions with emitters and things? I'd recommend what DiamondDiancie10 said. The Opacity Tweaker should have the Rigid Connections tweak though, i made a minigame test level with a spaceship before and for convenience i wanted the entire spaceship to be invisible and i used rigid connections. I would also add a Rotator set to 0 and max strength and everything or a Gyroscope also maxed out. This will prevent the car from randomly rotating when being moved. I'd also put the speed on the Follower on max speed too.
2015-07-02 01:18:00
Author:
Woutery
Posts: 211

2015-07-06 02:59:00 / Author: Laxen333
Why not use the dynamic thermomether to eliminate the borders? That way the track can continue forever.
2015-07-06 02:59:00
Author:
Laxen333
Posts: 27
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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