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Trying to create the wheel assembly that uses the Pumpinator

Archive: 1 posts
2014-11-30 12:37:00 / Author: Sir Green Day
I'm trying to create the wheel assembly from the game, that powers an object when the Pumpinator gets the wheel spinning.

I think you need to utilize the Object Animation Tweaker.

I'm thinking you need to place a battery on the OAT's sequencer board, so that when the sequencer progresses to that point on its board, the battery will receive power, thus enabling the object I need activated.

I have a wheel bolted to some holo material, but when I place the OAT in the wheel, the sequencer never moves.

I may be totally wrong though, so if anyone knows how to recreate this spinning wheel assembly from the game, I would really appreciate it.

Thanks!
2014-11-30 12:37:00
Author:
Sir Green Day
Posts: 15
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Posts: 37945 • Threads: 4847 • Members: 3878  • Archive-Date: 2019-04-15

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